|
|
| local ChoppingConfig = {
|
|
|
| TreeTypes = {
|
| Oak = {
|
| HealthPerSegment = 100,
|
| LogColor = Color3.fromRGB(133, 94, 66),
|
| Density = 0.7,
|
| ValueMult = 1.0,
|
| },
|
| Pine = {
|
| HealthPerSegment = 80,
|
| LogColor = Color3.fromRGB(158, 127, 98),
|
| Density = 0.5,
|
| ValueMult = 0.8,
|
| },
|
| Birch = {
|
| HealthPerSegment = 60,
|
| LogColor = Color3.fromRGB(220, 215, 200),
|
| Density = 0.4,
|
| ValueMult = 1.2,
|
| },
|
| Walnut = {
|
| HealthPerSegment = 120,
|
| LogColor = Color3.fromRGB(80, 50, 30),
|
| Density = 0.8,
|
| ValueMult = 1.8,
|
| },
|
| Mahogany = {
|
| HealthPerSegment = 150,
|
| LogColor = Color3.fromRGB(100, 40, 20),
|
| Density = 0.9,
|
| ValueMult = 2.5,
|
| },
|
| Elm = {
|
| HealthPerSegment = 90,
|
| LogColor = Color3.fromRGB(110, 80, 55),
|
| Density = 0.6,
|
| ValueMult = 1.0,
|
| },
|
| Redwood = {
|
| HealthPerSegment = 200,
|
| LogColor = Color3.fromRGB(120, 50, 30),
|
| Density = 1.0,
|
| ValueMult = 3.0,
|
| },
|
| GlowWood = {
|
| HealthPerSegment = 70,
|
| LogColor = Color3.fromRGB(60, 180, 80),
|
| Density = 0.3,
|
| ValueMult = 4.0,
|
| },
|
| LavaWood = {
|
| HealthPerSegment = 130,
|
| LogColor = Color3.fromRGB(50, 30, 20),
|
| Density = 1.2,
|
| ValueMult = 5.0,
|
| },
|
|
|
| Fireproof = {
|
| HealthPerSegment = 180,
|
| LogColor = Color3.fromRGB(255, 100, 0),
|
| Density = 1.1,
|
| ValueMult = 6.0,
|
| },
|
| Glowing = {
|
| HealthPerSegment = 90,
|
| LogColor = Color3.fromRGB(0, 255, 100),
|
| Density = 0.5,
|
| ValueMult = 7.0,
|
| },
|
| Frozen = {
|
| HealthPerSegment = 50,
|
| LogColor = Color3.fromRGB(150, 200, 255),
|
| Density = 0.9,
|
| ValueMult = 4.5,
|
| },
|
| Crystalline = {
|
| HealthPerSegment = 250,
|
| LogColor = Color3.fromRGB(200, 160, 255),
|
| Density = 1.5,
|
| ValueMult = 10.0,
|
| },
|
| },
|
|
|
|
|
| AxeTypes = {
|
| BasicAxe = {
|
| Damage = 25,
|
| SwingCooldown = 0.8,
|
| Range = 6,
|
| },
|
| SteelAxe = {
|
| Damage = 50,
|
| SwingCooldown = 0.6,
|
| Range = 7,
|
| },
|
| GoldAxe = {
|
| Damage = 80,
|
| SwingCooldown = 0.5,
|
| Range = 8,
|
| },
|
| DiamondAxe = {
|
| Damage = 120,
|
| SwingCooldown = 0.4,
|
| Range = 9,
|
| },
|
| },
|
|
|
|
|
| MinSegmentSizeY = 1.5,
|
| MaxSegmentSizeY = 8,
|
| }
|
|
|
| return ChoppingConfig
|
|
|