|
|
|
|
| local CraftingConfig = {
|
|
|
| Fist = {
|
| Damage = 5,
|
| SwingCooldown = 1.2,
|
| Range = 5,
|
| },
|
|
|
|
|
| WoodDropChance = 0.6,
|
| WoodDropAmount = {1, 3},
|
|
|
|
|
| Recipes = {
|
| BasicAxe = {
|
| Name = "Basic Axe",
|
| Materials = {
|
| Wood = 10,
|
| },
|
| CraftTime = 2,
|
| },
|
| SteelAxe = {
|
| Name = "Steel Axe",
|
| Materials = {
|
| Wood = 30,
|
| Stone = 5,
|
| },
|
| CraftTime = 4,
|
| },
|
| GoldAxe = {
|
| Name = "Gold Axe",
|
| Materials = {
|
| Wood = 50,
|
| Stone = 15,
|
| GoldOre = 10,
|
| },
|
| CraftTime = 6,
|
| },
|
| DiamondAxe = {
|
| Name = "Diamond Axe",
|
| Materials = {
|
| Wood = 80,
|
| Stone = 30,
|
| GoldOre = 20,
|
| Diamond = 5,
|
| },
|
| CraftTime = 10,
|
| },
|
| },
|
|
|
|
|
| Resources = {
|
| Wood = {
|
| Source = "TreeSegment",
|
| Color = Color3.fromRGB(160, 120, 80),
|
| },
|
| Stone = {
|
| Source = "Rock",
|
| Color = Color3.fromRGB(140, 140, 140),
|
| },
|
| GoldOre = {
|
| Source = "GoldVein",
|
| Color = Color3.fromRGB(255, 200, 50),
|
| },
|
| Diamond = {
|
| Source = "DiamondVein",
|
| Color = Color3.fromRGB(100, 200, 255),
|
| },
|
| },
|
| }
|
|
|
| return CraftingConfig
|
|
|