|
|
|
|
|
|
| local SoundConfig = {
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|
|
| AxeSwing = "rbxasset://sounds/snap.mp3",
|
| AxeHitWood = "rbxasset://sounds/impact_wood.mp3",
|
| TreeFall = "rbxasset://sounds/bass.mp3",
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|
|
|
|
| CashRegister = "rbxasset://sounds/electronicpingshort.wav",
|
| PurchaseSuccess = "rbxasset://sounds/electronicpingshort.wav",
|
| PurchaseFail = "rbxasset://sounds/bass.mp3",
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|
|
|
|
| PlaceBlueprint = "rbxasset://sounds/snap.mp3",
|
| ConstructComplete = "rbxasset://sounds/electronicpingshort.wav",
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|
|
|
|
| ButtonClick = "rbxasset://sounds/snap.mp3",
|
| QuestComplete = "rbxasset://sounds/electronicpingshort.wav",
|
| Notification = "rbxasset://sounds/electronicpingshort.wav",
|
|
|
|
|
| RainLoop = "rbxasset://sounds/bass.mp3",
|
| WindLoop = "rbxasset://sounds/snap.mp3",
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|
|
|
|
| ForestAmbient = "rbxasset://sounds/snap.mp3",
|
| SwampAmbient = "rbxasset://sounds/bass.mp3",
|
|
|
|
|
| MasterVolume = 0.8,
|
| SFXVolume = 1.0,
|
| MusicVolume = 0.5,
|
| AmbientVolume = 0.3,
|
| }
|
|
|
| return SoundConfig
|
|
|