| ; | |
| /** | |
| Streams in a WebSocket connection | |
| --------------------------------- | |
| We model a WebSocket as two duplex streams: one stream is for the wire protocol | |
| over an I/O socket, and the other is for incoming/outgoing messages. | |
| +----------+ +---------+ +----------+ | |
| [1] write(chunk) -->| ~~~~~~~~ +----->| parse() +----->| ~~~~~~~~ +--> emit('data') [2] | |
| | | +----+----+ | | | |
| | | | | | | |
| | IO | | [5] | Messages | | |
| | | V | | | |
| | | +---------+ | | | |
| [4] emit('data') <--+ ~~~~~~~~ |<-----+ frame() |<-----+ ~~~~~~~~ |<-- write(chunk) [3] | |
| +----------+ +---------+ +----------+ | |
| Message transfer in each direction is simple: IO receives a byte stream [1] and | |
| sends this stream for parsing. The parser will periodically emit a complete | |
| message text on the Messages stream [2]. Similarly, when messages are written | |
| to the Messages stream [3], they are framed using the WebSocket wire format and | |
| emitted via IO [4]. | |
| There is a feedback loop via [5] since some input from [1] will be things like | |
| ping, pong and close frames. In these cases the protocol responds by emitting | |
| responses directly back to [4] rather than emitting messages via [2]. | |
| For the purposes of flow control, we consider the sources of each Readable | |
| stream to be as follows: | |
| * [2] receives input from [1] | |
| * [4] receives input from [1] and [3] | |
| The classes below express the relationships described above without prescribing | |
| anything about how parse() and frame() work, other than assuming they emit | |
| 'data' events to the IO and Messages streams. They will work with any protocol | |
| driver having these two methods. | |
| **/ | |
| var Stream = require('stream').Stream, | |
| util = require('util'); | |
| var IO = function(driver) { | |
| this.readable = this.writable = true; | |
| this._paused = false; | |
| this._driver = driver; | |
| }; | |
| util.inherits(IO, Stream); | |
| // The IO pause() and resume() methods will be called when the socket we are | |
| // piping to gets backed up and drains. Since IO output [4] comes from IO input | |
| // [1] and Messages input [3], we need to tell both of those to return false | |
| // from write() when this stream is paused. | |
| IO.prototype.pause = function() { | |
| this._paused = true; | |
| this._driver.messages._paused = true; | |
| }; | |
| IO.prototype.resume = function() { | |
| this._paused = false; | |
| this.emit('drain'); | |
| var messages = this._driver.messages; | |
| messages._paused = false; | |
| messages.emit('drain'); | |
| }; | |
| // When we receive input from a socket, send it to the parser and tell the | |
| // source whether to back off. | |
| IO.prototype.write = function(chunk) { | |
| if (!this.writable) return false; | |
| this._driver.parse(chunk); | |
| return !this._paused; | |
| }; | |
| // The IO end() method will be called when the socket piping into it emits | |
| // 'close' or 'end', i.e. the socket is closed. In this situation the Messages | |
| // stream will not emit any more data so we emit 'end'. | |
| IO.prototype.end = function(chunk) { | |
| if (!this.writable) return; | |
| if (chunk !== undefined) this.write(chunk); | |
| this.writable = false; | |
| var messages = this._driver.messages; | |
| if (messages.readable) { | |
| messages.readable = messages.writable = false; | |
| messages.emit('end'); | |
| } | |
| }; | |
| IO.prototype.destroy = function() { | |
| this.end(); | |
| }; | |
| var Messages = function(driver) { | |
| this.readable = this.writable = true; | |
| this._paused = false; | |
| this._driver = driver; | |
| }; | |
| util.inherits(Messages, Stream); | |
| // The Messages pause() and resume() methods will be called when the app that's | |
| // processing the messages gets backed up and drains. If we're emitting | |
| // messages too fast we should tell the source to slow down. Message output [2] | |
| // comes from IO input [1]. | |
| Messages.prototype.pause = function() { | |
| this._driver.io._paused = true; | |
| }; | |
| Messages.prototype.resume = function() { | |
| this._driver.io._paused = false; | |
| this._driver.io.emit('drain'); | |
| }; | |
| // When we receive messages from the user, send them to the formatter and tell | |
| // the source whether to back off. | |
| Messages.prototype.write = function(message) { | |
| if (!this.writable) return false; | |
| if (typeof message === 'string') this._driver.text(message); | |
| else this._driver.binary(message); | |
| return !this._paused; | |
| }; | |
| // The Messages end() method will be called when a stream piping into it emits | |
| // 'end'. Many streams may be piped into the WebSocket and one of them ending | |
| // does not mean the whole socket is done, so just process the input and move | |
| // on leaving the socket open. | |
| Messages.prototype.end = function(message) { | |
| if (message !== undefined) this.write(message); | |
| }; | |
| Messages.prototype.destroy = function() {}; | |
| exports.IO = IO; | |
| exports.Messages = Messages; | |