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FronzenLake_ClearMine_9_9_0
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,U,U,U,U,L,P,D,L,L,L,L,U,P,D,R,R,R,U,U,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "0", "1", "1", "1", "1", "1"], ["0", "0", "1", "0", "0", "0", "1", "1", "0"], ["0", "1", "1", "1", "0", "B", "1", "0", "1"], ["1", "0", "A", "0", "0", "1", "C", "1", "1"], ["0", "0", "1", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "1", "1", "0", "0", "0", "1", "0"], ["0", "1", "0", "0", "0", "1", "0", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "s"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 2]]}, "bomb": {"flags": ["B"], "pos": [[2, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[3, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_1
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,L,P,D,D,L,D,D,L,D,L,L,P,D,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "1", "1", "0", "C", "1", "1"], ["0", "0", "0", "0", "1", "0", "1", "s", "1"], ["0", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "0", "1", "0", "1", "1", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "0", "0", "0"], ["1", "1", "A", "1", "1", "0", "0", "1", "1"], ["0", "1", "1", "B", "0", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 2]]}, "bomb": {"flags": ["B"], "pos": [[7, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[1, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_2
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,P,U,U,L,L,L,L,U,P,D,R,R,R,D,D,D,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "1", "1", "0", "1", "0", "1"], ["C", "0", "1", "1", "s", "1", "1", "1", "0"], ["1", "1", "1", "1", "1", "0", "1", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "0", "1"], ["1", "0", "1", "1", "A", "0", "0", "1", "0"], ["0", "1", "1", "1", "B", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "1", "0", "0"], ["1", "0", "0", "1", "0", "1", "0", "1", "0"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 4]]}, "bomb": {"flags": ["B"], "pos": [[5, 4]]}, "lifejacket": {"flags": ["C"], "pos": [[1, 0]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_3
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,U,R,P,L,D,L,L,U,L,L,L,U,U,L,L,D,D,D,P,U,U,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "0", "0", "0", "0", "0", "0"], ["1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "B", "1", "0", "1", "0", "0", "0", "0"], ["1", "0", "1", "1", "1", "1", "0", "1", "A"], ["C", "1", "0", "0", "1", "1", "s", "1", "0"], ["0", "0", "1", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "0", "0", "1", "1", "1", "0"], ["1", "1", "1", "0", "1", "0", "0", "1", "1"], ["0", "1", "1", "0", "1", "1", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 8]]}, "bomb": {"flags": ["B"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[4, 0]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_4
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,P,U,R,R,U,R,R,R,R,R,D,D,R,P,U,L,U,L,L,L,L,L,D,L,D,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "0", "1", "1", "0", "0", "1"], ["s", "0", "1", "1", "1", "1", "1", "1", "0"], ["1", "1", "1", "0", "1", "0", "0", "1", "1"], ["A", "B", "0", "0", "1", "0", "1", "1", "C"], ["0", "0", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "0", "1"], ["1", "1", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "0", "0", "1", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 0]]}, "bomb": {"flags": ["B"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[3, 8]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_5
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,P,U,U,U,L,L,L,L,D,L,L,L,P,R,R,R,U,R,R,R,D,D,R,D,D,L,D,L,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "1", "1", "1", "1", "s", "0"], ["C", "1", "1", "1", "0", "0", "1", "1", "1"], ["0", "1", "1", "0", "1", "1", "1", "1", "0"], ["1", "1", "0", "1", "0", "0", "0", "A", "1"], ["0", "1", "1", "0", "0", "0", "1", "1", "1"], ["0", "0", "1", "0", "1", "B", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"], ["0", "1", "0", "0", "0", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 7]]}, "bomb": {"flags": ["B"], "pos": [[5, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[1, 0]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_6
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,L,L,D,P,U,U,U,U,R,R,R,U,P,D,L,L,U,U,U,R,R,R,T
FronzenLake_ClearMine
{"map": [["0", "1", "1", "1", "1", "B", "1", "1", "0"], ["0", "1", "1", "0", "0", "1", "1", "1", "1"], ["0", "1", "1", "0", "A", "0", "1", "1", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "1"], ["0", "1", "1", "0", "1", "0", "0", "1", "0"], ["0", "1", "1", "0", "0", "s", "0", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "0"], ["0", "C", "0", "0", "0", "1", "1", "1", "1"], ["1", "0", "1", "0", "1", "1", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 4]]}, "bomb": {"flags": ["B"], "pos": [[0, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[7, 1]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_7
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,L,P,D,D,L,L,D,P,U,U,U,L,L,D,L,D,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "0", "1", "0", "1", "0"], ["0", "0", "1", "0", "0", "0", "1", "0", "1"], ["0", "1", "0", "1", "1", "1", "1", "C", "1"], ["0", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "1", "B", "0", "0", "1", "1", "1", "s"], ["1", "0", "0", "0", "0", "A", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "0", "0", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 5]]}, "bomb": {"flags": ["B"], "pos": [[4, 2]]}, "lifejacket": {"flags": ["C"], "pos": [[2, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_8
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,D,L,L,D,L,D,D,L,P,D,D,R,D,P,U,R,U,U,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "1", "1", "1", "1", "s", "0"], ["0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "1", "0", "1", "0", "0", "1"], ["0", "1", "1", "0", "1", "0", "1", "0", "1"], ["1", "A", "1", "1", "B", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "1", "0"], ["1", "0", "C", "1", "1", "1", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 1]]}, "bomb": {"flags": ["B"], "pos": [[5, 4]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_9_9_9
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,D,D,D,D,P,U,R,R,R,R,U,P,D,L,L,L,L,U,L,T
FronzenLake_ClearMine
{"map": [["0", "0", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "0", "s", "1", "0", "1", "1", "1"], ["0", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "0", "1", "1", "0", "1", "0"], ["1", "B", "1", "0", "0", "0", "C", "0", "1"], ["0", "0", "1", "1", "1", "1", "1", "1", "0"], ["0", "1", "A", "1", "1", "1", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "0", "1", "0", "1", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 2]]}, "bomb": {"flags": ["B"], "pos": [[4, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[4, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_0
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,L,U,P,D,D,L,D,D,D,D,L,L,P,L,L,D,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "0", "1", "1", "1", "1", "0", "0"], ["1", "1", "1", "1", "0", "1", "1", "1", "1", "1"], ["0", "0", "0", "1", "1", "1", "1", "1", "A", "0"], ["1", "0", "1", "1", "0", "0", "0", "1", "1", "1"], ["1", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "0", "1", "0", "1"], ["1", "1", "1", "0", "0", "1", "1", "1", "0", "s"], ["1", "0", "0", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "1", "C", "1", "1", "1", "1"], ["1", "0", "1", "B", "0", "0", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 8]]}, "bomb": {"flags": ["B"], "pos": [[9, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 5]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_1
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,U,L,L,L,L,L,P,R,U,U,U,P,D,L,L,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "1", "1", "0", "0", "0", "0", "1"], ["1", "0", "0", "1", "A", "0", "1", "0", "1", "1"], ["1", "0", "B", "1", "1", "0", "0", "0", "0", "1"], ["0", "1", "0", "0", "1", "1", "0", "1", "0", "1"], ["1", "0", "1", "C", "1", "1", "1", "1", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "0", "1", "0"], ["1", "0", "1", "1", "0", "1", "1", "0", "1", "0"], ["1", "1", "1", "0", "0", "1", "1", "1", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "s", "0"], ["0", "0", "0", "1", "1", "1", "1", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[1, 4]]}, "bomb": {"flags": ["B"], "pos": [[2, 2]]}, "lifejacket": {"flags": ["C"], "pos": [[4, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_2
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,D,P,U,R,R,D,D,D,D,R,P,L,L,L,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "1", "0", "1", "0", "0", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "1", "s", "1"], ["1", "0", "0", "0", "1", "1", "C", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "0", "0", "1", "B", "1", "1", "A"], ["0", "1", "1", "1", "0", "0", "0", "1", "0", "1"], ["0", "0", "1", "0", "0", "0", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "0", "1", "0", "0", "1", "0", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 9]]}, "bomb": {"flags": ["B"], "pos": [[5, 6]]}, "lifejacket": {"flags": ["C"], "pos": [[2, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_3
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,L,D,D,D,D,D,R,R,R,R,R,R,P,D,R,R,P,L,U,L,L,L,L,L,L,L,U,U,U,R,R,R,U,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "s", "0", "1", "0", "1", "1"], ["0", "1", "0", "0", "B", "0", "0", "1", "1", "0"], ["0", "1", "1", "1", "1", "0", "0", "0", "0", "1"], ["1", "1", "0", "0", "0", "1", "1", "1", "1", "1"], ["0", "1", "0", "0", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "C", "1", "0"], ["0", "0", "0", "0", "1", "0", "1", "1", "1", "A"], ["0", "0", "1", "1", "1", "0", "0", "0", "0", "1"], ["0", "1", "1", "1", "0", "0", "0", "1", "1", "1"], ["1", "1", "1", "1", "1", "0", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 9]]}, "bomb": {"flags": ["B"], "pos": [[1, 4]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_4
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,R,U,U,U,P,R,R,D,P,D,D,L,L,L,D,D,T
FronzenLake_ClearMine
{"map": [["0", "1", "0", "0", "1", "0", "0", "0", "0", "1"], ["1", "0", "1", "1", "0", "0", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "0", "1", "A", "1", "1", "1", "1", "1"], ["1", "1", "0", "0", "1", "0", "C", "1", "1", "0"], ["1", "1", "1", "0", "1", "0", "1", "1", "0", "0"], ["0", "0", "0", "1", "1", "1", "1", "0", "1", "0"], ["1", "1", "0", "s", "0", "0", "1", "0", "1", "1"], ["0", "1", "1", "B", "1", "1", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 4]]}, "bomb": {"flags": ["B"], "pos": [[9, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_5
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,R,R,U,R,P,R,D,D,D,D,D,R,D,D,R,R,D,R,D,R,P,U,L,L,U,U,U,L,L,L,L,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "C", "1", "1", "0", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "1", "0"], ["s", "1", "1", "0", "1", "1", "1", "0", "1", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "B", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "0", "0", "1", "1", "1", "0", "0"], ["1", "1", "1", "1", "1", "0", "0", "1", "1", "1"], ["1", "1", "0", "0", "0", "1", "0", "0", "1", "A"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 9]]}, "bomb": {"flags": ["B"], "pos": [[5, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[0, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_6
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,L,P,R,U,U,U,R,P,D,D,D,D,L,D,D,R,R,D,D,L,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "1", "A", "0", "1", "1", "1", "0"], ["0", "0", "1", "1", "1", "1", "0", "1", "0", "0"], ["0", "1", "0", "1", "1", "1", "0", "1", "0", "1"], ["1", "1", "C", "1", "1", "s", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "0", "1", "0", "0", "1", "0", "1", "1"], ["0", "0", "1", "1", "1", "1", "0", "0", "0", "1"], ["0", "0", "1", "0", "0", "1", "0", "1", "0", "0"], ["1", "1", "0", "1", "B", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[0, 4]]}, "bomb": {"flags": ["B"], "pos": [[8, 4]]}, "lifejacket": {"flags": ["C"], "pos": [[3, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_7
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,P,L,P,L,U,L,L,L,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "1", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "B", "1", "1", "1", "0", "0", "1"], ["1", "0", "1", "1", "0", "1", "1", "C", "A", "0"], ["1", "1", "1", "1", "0", "0", "0", "0", "1", "s"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["0", "0", "0", "0", "1", "0", "0", "1", "1", "1"], ["0", "1", "0", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "0", "0", "1", "1", "1", "0", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 8]]}, "bomb": {"flags": ["B"], "pos": [[1, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[2, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_8
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,U,U,U,U,U,U,U,R,R,U,P,D,D,R,D,R,D,D,D,R,D,P,U,L,U,U,U,U,U,L,L,L,L,D,D,D,D,D,D,L,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "A", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["0", "1", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "1", "0", "1", "0", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "0", "1"], ["0", "0", "1", "1", "0", "1", "0", "1", "1", "1"], ["0", "1", "B", "1", "0", "1", "1", "0", "C", "1"], ["1", "1", "s", "1", "1", "0", "0", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[1, 5]]}, "bomb": {"flags": ["B"], "pos": [[8, 2]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 8]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_10_10_9
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,R,D,P,U,L,U,U,U,U,U,U,R,U,U,P,D,D,L,D,D,D,D,D,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "0", "A", "1", "1", "1", "0"], ["1", "0", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "1", "1", "0", "1", "1", "0", "1", "0", "1"], ["0", "1", "0", "0", "1", "0", "0", "0", "1", "1"], ["0", "0", "1", "1", "1", "1", "0", "1", "0", "1"], ["1", "1", "0", "1", "s", "1", "1", "0", "1", "0"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "B", "0", "0", "0", "1"], ["0", "0", "1", "0", "1", "1", "1", "1", "0", "0"], ["0", "0", "0", "1", "0", "C", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[0, 5]]}, "bomb": {"flags": ["B"], "pos": [[7, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[9, 5]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_0
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,D,L,L,L,L,L,U,U,U,R,U,R,P,U,L,L,L,D,P,U,R,R,D,D,D,L,D,D,R,R,R,R,R,R,T
FronzenLake_ClearMine
{"map": [["1", "0", "0", "0", "0", "0", "1", "1", "0", "1", "0"], ["0", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "0", "0", "0", "0", "1", "0", "1"], ["0", "1", "0", "0", "1", "0", "1", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "0", "0", "1"], ["1", "0", "C", "0", "1", "A", "1", "0", "1", "1", "0"], ["0", "0", "0", "1", "1", "1", "0", "0", "0", "1", "1"], ["1", "1", "1", "1", "1", "0", "0", "0", "1", "s", "1"], ["0", "1", "1", "1", "0", "1", "0", "1", "1", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "1", "1", "B", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 5]]}, "bomb": {"flags": ["B"], "pos": [[9, 9]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_1
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,P,L,L,L,D,D,L,P,U,R,U,R,R,R,R,R,R,R,R,D,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "1", "1", "1", "0", "0", "0", "1", "0"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "s", "C", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "1", "1", "0", "0", "1", "0", "B", "1"], ["A", "1", "0", "0", "0", "0", "1", "1", "1", "1", "0"], ["0", "0", "0", "1", "1", "1", "0", "0", "0", "0", "0"], ["1", "1", "0", "1", "0", "1", "0", "1", "1", "1", "0"], ["0", "1", "0", "1", "1", "1", "0", "1", "1", "1", "0"], ["0", "0", "1", "0", "1", "1", "1", "1", "1", "1", "0"], ["1", "1", "0", "0", "0", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "0", "1", "1", "1", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 0]]}, "bomb": {"flags": ["B"], "pos": [[3, 9]]}, "lifejacket": {"flags": ["C"], "pos": [[2, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_2
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,P,D,L,L,L,L,L,D,D,D,D,R,R,P,U,L,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "0", "0", "1", "0", "1", "0", "1"], ["0", "1", "0", "0", "1", "0", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "0", "1", "1", "0", "1", "0", "1"], ["1", "1", "1", "1", "0", "0", "0", "1", "1", "1", "s"], ["0", "0", "1", "0", "0", "0", "1", "0", "1", "1", "A"], ["1", "0", "0", "0", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "0", "0", "0", "1"], ["1", "0", "0", "1", "0", "1", "1", "1", "1", "0", "0"], ["1", "1", "0", "0", "0", "1", "B", "1", "0", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "C", "0", "1", "1"], ["0", "0", "0", "1", "0", "1", "0", "1", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 10]]}, "bomb": {"flags": ["B"], "pos": [[8, 6]]}, "lifejacket": {"flags": ["C"], "pos": [[9, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_3
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,L,L,U,U,U,U,U,P,D,D,R,R,R,D,P,U,U,R,U,R,U,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "0", "1", "1", "1", "0", "0", "1"], ["1", "1", "0", "1", "0", "B", "1", "0", "1", "0", "0"], ["A", "0", "1", "0", "1", "1", "0", "0", "1", "1", "1"], ["1", "0", "1", "1", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "C", "1", "1", "0", "1", "1", "0", "1"], ["1", "0", "1", "0", "0", "0", "1", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "0", "1", "0", "0"], ["0", "0", "s", "0", "1", "1", "1", "0", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 0]]}, "bomb": {"flags": ["B"], "pos": [[1, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_4
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,U,P,U,L,L,D,D,P,U,U,R,R,U,R,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "0", "0", "1", "1", "0", "0", "1", "1"], ["1", "1", "0", "0", "1", "0", "1", "0", "1", "1", "0"], ["0", "1", "0", "0", "1", "1", "0", "1", "0", "1", "1"], ["1", "1", "0", "1", "1", "0", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "0", "0"], ["1", "0", "1", "0", "1", "B", "0", "1", "0", "0", "1"], ["1", "0", "1", "1", "1", "0", "0", "1", "0", "0", "1"], ["0", "0", "1", "0", "A", "0", "s", "0", "1", "1", "1"], ["0", "0", "C", "0", "1", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "0", "0", "1", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[8, 4]]}, "bomb": {"flags": ["B"], "pos": [[6, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[9, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_5
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,U,P,D,L,L,D,D,L,L,D,D,L,P,R,D,R,R,R,R,R,R,R,R,T
FronzenLake_ClearMine
{"map": [["1", "0", "0", "1", "0", "0", "1", "1", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "1", "0", "1", "0", "1", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "A", "0", "1", "1", "1"], ["0", "0", "1", "0", "1", "1", "1", "1", "s", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "0", "1", "1", "0", "1", "1"], ["0", "C", "1", "1", "1", "1", "1", "0", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "1", "B"], ["0", "0", "1", "0", "1", "1", "1", "1", "1", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 6]]}, "bomb": {"flags": ["B"], "pos": [[9, 10]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 1]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_6
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,D,D,D,P,U,U,U,R,R,R,U,R,R,U,U,U,P,D,D,D,L,L,D,L,L,L,D,D,L,L,L,L,D,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "1", "0", "0", "0", "0", "1", "1"], ["0", "0", "0", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "0", "0", "1", "1", "1", "0", "1", "A"], ["1", "1", "1", "0", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "0", "0", "1"], ["0", "1", "1", "0", "1", "0", "1", "0", "1", "1", "1"], ["0", "1", "1", "0", "1", "1", "1", "s", "1", "0", "1"], ["0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "0"], ["1", "1", "1", "1", "1", "1", "0", "0", "0", "1", "0"], ["1", "B", "0", "1", "1", "C", "1", "1", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 10]]}, "bomb": {"flags": ["B"], "pos": [[10, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[10, 5]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_7
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,D,D,D,D,D,L,L,P,R,R,D,R,R,P,L,U,L,U,U,U,U,U,R,R,D,R,T
FronzenLake_ClearMine
{"map": [["0", "0", "1", "0", "0", "0", "1", "0", "1", "1", "1"], ["1", "0", "1", "0", "1", "s", "1", "1", "1", "0", "1"], ["1", "1", "1", "0", "0", "0", "1", "0", "1", "B", "1"], ["0", "0", "1", "0", "1", "0", "1", "0", "0", "1", "1"], ["0", "1", "1", "0", "0", "0", "1", "1", "0", "0", "1"], ["0", "0", "1", "1", "1", "0", "1", "0", "1", "1", "0"], ["0", "0", "0", "0", "C", "1", "1", "1", "0", "1", "1"], ["1", "0", "1", "0", "1", "0", "1", "1", "A", "1", "1"], ["1", "1", "0", "0", "1", "1", "0", "1", "1", "0", "0"], ["1", "1", "1", "0", "0", "0", "0", "0", "0", "1", "1"], ["1", "0", "0", "1", "0", "0", "1", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[7, 8]]}, "bomb": {"flags": ["B"], "pos": [[2, 9]]}, "lifejacket": {"flags": ["C"], "pos": [[6, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_8
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,P,D,D,D,D,L,L,D,D,P,U,U,L,L,L,U,U,U,U,L,L,T
FronzenLake_ClearMine
{"map": [["1", "0", "0", "0", "0", "0", "0", "1", "0", "0", "1"], ["0", "1", "0", "1", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["1", "B", "1", "1", "0", "0", "1", "s", "C", "1", "0"], ["1", "1", "1", "1", "0", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "0", "0", "0", "1", "1", "0", "1"], ["1", "0", "0", "1", "0", "1", "0", "0", "1", "0", "0"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "0", "0", "0", "1", "1", "1", "0", "1", "1", "1"], ["0", "1", "0", "1", "1", "1", "A", "0", "1", "0", "1"], ["0", "0", "0", "1", "1", "1", "0", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 6]]}, "bomb": {"flags": ["B"], "pos": [[3, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[3, 8]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_11_11_9
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,L,P,U,U,L,L,P,L,T
FronzenLake_ClearMine
{"map": [["1", "1", "0", "0", "0", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "0", "0", "1", "1", "1", "0", "0", "1", "0", "0"], ["1", "1", "0", "0", "1", "1", "1", "0", "1", "1", "1"], ["0", "0", "0", "1", "0", "1", "1", "1", "0", "0", "0"], ["0", "1", "1", "0", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "B", "C", "1", "1", "0", "0"], ["1", "0", "1", "0", "1", "1", "1", "0", "1", "1", "1"], ["0", "0", "0", "1", "0", "0", "1", "0", "A", "1", "0"], ["0", "1", "1", "1", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "1", "s", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[8, 8]]}, "bomb": {"flags": ["B"], "pos": [[6, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[6, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_0
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,U,U,U,U,U,L,U,L,U,U,P,D,D,R,D,D,D,R,R,R,U,R,R,U,R,U,U,L,L,D,P,U,R,R,D,D,D,L,L,D,L,L,L,U,L,L,L,T
FronzenLake_ClearMine
{"map": [["1", "A", "1", "1", "1", "0", "0", "1", "0", "1", "0", "0", "1"], ["1", "1", "0", "0", "0", "0", "1", "1", "1", "0", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "C", "0", "1", "1", "0", "0", "0"], ["1", "0", "1", "1", "0", "0", "0", "1", "1", "0", "1", "1", "1"], ["B", "1", "1", "1", "0", "1", "1", "1", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "1", "1", "1", "0", "0", "0", "1", "0", "0"], ["0", "1", "1", "1", "0", "1", "1", "0", "0", "1", "0", "1", "0"], ["1", "0", "0", "1", "1", "1", "1", "0", "0", "1", "0", "1", "1"], ["1", "1", "0", "1", "0", "1", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "0", "1", "1", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["0", "1", "0", "s", "1", "1", "1", "0", "0", "0", "1", "0", "0"], ["0", "0", "1", "1", "0", "0", "1", "0", "1", "0", "1", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[0, 1]]}, "bomb": {"flags": ["B"], "pos": [[4, 0]]}, "lifejacket": {"flags": ["C"], "pos": [[2, 6]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_1
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,R,D,D,D,D,R,R,R,U,U,L,P,R,U,U,U,R,R,D,R,D,R,D,R,R,P,L,L,U,U,U,L,L,L,L,D,D,D,D,D,L,L,U,L,U,U,U,U,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "s", "1", "1", "0", "1", "0", "0", "1", "0", "1", "0"], ["0", "1", "1", "1", "B", "0", "1", "1", "1", "1", "1", "1", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "1", "1", "1", "1", "0"], ["1", "1", "0", "1", "1", "0", "1", "1", "0", "1", "1", "0", "0"], ["1", "0", "1", "1", "0", "A", "1", "0", "1", "0", "1", "1", "C"], ["1", "0", "1", "1", "1", "0", "1", "1", "0", "1", "0", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "1", "0", "1", "0"], ["0", "1", "0", "1", "0", "0", "0", "0", "0", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "1", "1", "1", "1", "1", "0", "1", "0"], ["1", "1", "0", "1", "1", "0", "1", "0", "1", "1", "1", "0", "0"], ["1", "1", "0", "0", "0", "1", "1", "0", "1", "0", "1", "0", "1"], ["0", "0", "0", "1", "1", "1", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "0", "1", "0", "1", "0", "0", "1", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 5]]}, "bomb": {"flags": ["B"], "pos": [[1, 4]]}, "lifejacket": {"flags": ["C"], "pos": [[4, 12]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_2
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,P,U,R,R,R,U,R,U,R,R,R,R,P,L,L,L,L,D,L,D,L,L,D,D,L,L,L,L,U,T
FronzenLake_ClearMine
{"map": [["0", "0", "0", "1", "0", "0", "1", "0", "0", "0", "0", "0", "1"], ["1", "0", "1", "1", "0", "1", "1", "1", "1", "1", "0", "0", "0"], ["0", "0", "1", "1", "1", "1", "0", "1", "1", "1", "1", "0", "0"], ["1", "0", "1", "1", "1", "1", "1", "0", "1", "0", "0", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "0"], ["0", "1", "1", "0", "1", "1", "0", "1", "0", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "0", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "0", "0", "0", "0", "0", "1", "1", "1", "1", "C"], ["1", "0", "0", "0", "0", "1", "0", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "0", "0", "1", "1", "0"], ["0", "B", "0", "1", "A", "s", "0", "1", "0", "1", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "0", "1", "0", "1", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[10, 4]]}, "bomb": {"flags": ["B"], "pos": [[10, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[7, 12]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_3
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,R,U,U,U,U,U,R,R,R,U,U,U,R,R,P,D,D,D,D,P,U,U,U,U,L,U,T
FronzenLake_ClearMine
{"map": [["1", "0", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "0", "1", "0", "0", "1", "B", "0", "0"], ["0", "1", "0", "0", "0", "0", "1", "0", "0", "1", "1", "C", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "1", "0"], ["1", "1", "0", "1", "1", "0", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "0", "1", "1", "1", "1", "0", "A", "1"], ["0", "0", "1", "0", "0", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "1", "0", "1", "1", "0", "1", "0", "0", "0", "1", "0", "0"], ["0", "1", "1", "0", "0", "0", "1", "0", "1", "1", "0", "1", "1"], ["1", "1", "0", "0", "0", "1", "1", "0", "1", "1", "0", "0", "0"], ["0", "1", "0", "1", "0", "1", "1", "1", "0", "1", "0", "1", "0"], ["0", "1", "1", "1", "1", "s", "1", "0", "0", "0", "0", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[6, 11]]}, "bomb": {"flags": ["B"], "pos": [[1, 10]]}, "lifejacket": {"flags": ["C"], "pos": [[2, 11]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_4
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,P,U,U,L,L,U,U,L,P,D,D,D,D,L,L,T
FronzenLake_ClearMine
{"map": [["1", "0", "0", "0", "1", "0", "0", "1", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "1", "1", "1", "0", "1", "0", "1", "0"], ["1", "1", "0", "1", "1", "1", "1", "1", "0", "0", "0", "1", "0"], ["1", "1", "1", "1", "1", "1", "0", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "0", "0", "0", "0", "1", "1", "0", "0", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "1", "1", "0", "0", "1"], ["1", "0", "0", "1", "1", "0", "0", "0", "1", "1", "1", "1", "1"], ["0", "1", "0", "1", "1", "1", "1", "0", "1", "1", "0", "0", "1"], ["1", "0", "C", "1", "0", "1", "1", "0", "0", "1", "1", "1", "0"], ["1", "1", "1", "1", "0", "1", "0", "1", "0", "1", "1", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "1", "1", "1", "s", "0", "1", "0", "0", "1", "1", "0"], ["B", "1", "1", "1", "1", "A", "0", "1", "1", "0", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[12, 5]]}, "bomb": {"flags": ["B"], "pos": [[12, 0]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_5
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,R,R,R,R,R,U,U,P,U,U,U,R,U,P,D,L,L,L,L,D,L,D,T
FronzenLake_ClearMine
{"map": [["0", "0", "1", "0", "1", "1", "0", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "0"], ["1", "1", "0", "0", "0", "1", "1", "1", "1", "0", "0", "0", "1"], ["0", "1", "1", "1", "1", "1", "0", "0", "A", "0", "1", "0", "1"], ["0", "1", "0", "1", "1", "1", "1", "1", "1", "1", "0", "0", "0"], ["1", "1", "0", "1", "1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "B", "0", "1", "1", "1", "1", "0", "0", "1", "1"], ["1", "1", "0", "1", "1", "0", "1", "C", "0", "1", "0", "0", "1"], ["0", "0", "0", "0", "1", "1", "0", "1", "1", "1", "1", "1", "1"], ["0", "s", "1", "1", "1", "1", "1", "1", "1", "0", "1", "0", "1"], ["0", "1", "0", "1", "0", "0", "1", "1", "1", "0", "0", "1", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "1", "0", "1", "1", "0"], ["1", "1", "1", "1", "1", "0", "1", "1", "0", "0", "0", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 8]]}, "bomb": {"flags": ["B"], "pos": [[6, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[7, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_6
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,P,D,D,R,R,R,D,R,R,R,U,P,D,L,L,U,L,L,L,U,L,U,U,R,U,U,R,U,R,T
FronzenLake_ClearMine
{"map": [["0", "1", "0", "0", "0", "1", "1", "1", "0", "0", "0", "0", "0"], ["1", "0", "1", "1", "0", "1", "B", "1", "0", "1", "0", "1", "1"], ["0", "0", "1", "0", "1", "1", "1", "1", "0", "0", "0", "0", "0"], ["1", "1", "0", "0", "1", "1", "0", "0", "0", "1", "0", "1", "0"], ["0", "0", "1", "s", "1", "1", "0", "1", "1", "1", "1", "1", "0"], ["1", "1", "0", "A", "0", "0", "0", "0", "0", "1", "0", "0", "0"], ["0", "1", "0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "1"], ["0", "1", "0", "1", "1", "1", "1", "1", "0", "C", "1", "1", "1"], ["0", "1", "0", "0", "1", "0", "1", "1", "1", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "0", "1", "0", "1", "0", "1", "1", "0", "0", "0", "0", "0"], ["1", "0", "0", "0", "0", "1", "0", "1", "1", "0", "1", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 3]]}, "bomb": {"flags": ["B"], "pos": [[1, 6]]}, "lifejacket": {"flags": ["C"], "pos": [[7, 9]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_7
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,R,P,L,L,D,L,L,U,P,L,T
FronzenLake_ClearMine
{"map": [["0", "0", "1", "1", "1", "1", "0", "0", "0", "1", "1", "1", "1"], ["1", "0", "0", "1", "0", "0", "1", "1", "1", "0", "1", "0", "1"], ["0", "1", "0", "0", "1", "0", "0", "0", "1", "0", "0", "1", "1"], ["1", "1", "0", "1", "0", "0", "1", "0", "0", "1", "1", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "0", "0", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "0", "1", "1", "0", "1", "1"], ["1", "0", "0", "0", "0", "0", "0", "0", "1", "1", "1", "1", "0"], ["0", "0", "1", "0", "0", "0", "0", "0", "1", "0", "1", "0", "0"], ["1", "1", "0", "0", "1", "0", "1", "0", "0", "1", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "0", "s", "0", "0", "1", "0", "1"], ["0", "1", "0", "1", "B", "A", "0", "1", "1", "C", "1", "1", "1"], ["1", "1", "0", "1", "1", "1", "1", "1", "0", "1", "0", "0", "1"], ["1", "1", "1", "1", "0", "1", "0", "0", "1", "1", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[10, 5]]}, "bomb": {"flags": ["B"], "pos": [[10, 4]]}, "lifejacket": {"flags": ["C"], "pos": [[10, 9]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_8
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,L,P,R,D,R,R,R,P,L,L,L,U,U,U,U,L,U,L,L,L,D,L,D,D,D,D,D,D,R,T
FronzenLake_ClearMine
{"map": [["0", "0", "0", "1", "1", "1", "0", "0", "1", "1", "1", "0", "1"], ["0", "1", "0", "1", "1", "0", "1", "1", "1", "1", "1", "1", "1"], ["0", "1", "1", "1", "0", "1", "0", "0", "1", "0", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "0", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "1", "1", "1", "s", "0", "0", "1", "0", "0", "1"], ["1", "1", "0", "1", "C", "1", "0", "1", "1", "1", "0", "0", "1"], ["1", "1", "1", "0", "0", "1", "1", "1", "A", "0", "1", "1", "1"], ["1", "1", "0", "0", "0", "0", "0", "0", "0", "0", "1", "1", "1"], ["1", "B", "1", "1", "1", "1", "1", "1", "0", "1", "1", "1", "1"], ["1", "0", "0", "1", "0", "1", "0", "1", "0", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 8]]}, "bomb": {"flags": ["B"], "pos": [[11, 1]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_13_13_9
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,D,D,L,L,D,D,L,L,P,D,D,D,R,R,P,U,U,U,U,U,U,R,R,U,R,R,R,T
FronzenLake_ClearMine
{"map": [["0", "1", "0", "1", "0", "0", "0", "1", "1", "s", "0", "0", "1"], ["1", "1", "1", "0", "0", "0", "0", "1", "1", "1", "B", "1", "0"], ["1", "1", "0", "0", "1", "1", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "0", "1", "1", "1", "1", "0", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "0", "0", "0", "1", "0", "1"], ["1", "0", "0", "C", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "1", "0", "1", "1", "0", "1", "0", "1"], ["0", "1", "1", "1", "1", "A", "0", "0", "0", "0", "0", "0", "0"], ["1", "1", "1", "0", "1", "0", "1", "1", "1", "0", "0", "1", "1"], ["0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "0", "0", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "0", "1", "0", "0", "1", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[8, 5]]}, "bomb": {"flags": ["B"], "pos": [[1, 10]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 3]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_0
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,R,R,R,R,D,D,R,P,R,D,D,R,P,U,R,R,U,U,L,U,U,R,U,R,U,U,U,U,R,T
FronzenLake_ClearMine
{"map": [["0", "1", "1", "0", "1", "0", "0", "0", "0", "0", "1", "1", "1", "B", "1"], ["0", "0", "0", "1", "0", "0", "1", "1", "0", "0", "0", "1", "1", "0", "1"], ["1", "0", "0", "1", "1", "1", "0", "0", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "0", "0", "1", "1", "0"], ["1", "1", "1", "0", "1", "1", "1", "0", "0", "0", "0", "1", "1", "1", "1"], ["1", "s", "1", "0", "0", "1", "1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "1", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "0", "1", "0", "1", "0", "1", "1", "1", "0", "0"], ["0", "1", "0", "0", "0", "1", "1", "C", "1", "1", "0", "1", "0", "1", "0"], ["1", "0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "1", "0", "1", "0"], ["0", "0", "1", "0", "1", "1", "1", "1", "1", "A", "1", "1", "1", "1", "1"], ["0", "1", "0", "1", "1", "0", "1", "0", "1", "0", "0", "1", "0", "0", "0"], ["0", "1", "0", "0", "1", "0", "1", "0", "0", "0", "0", "0", "1", "1", "0"], ["1", "0", "0", "1", "1", "1", "1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "0", "1", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[10, 9]]}, "bomb": {"flags": ["B"], "pos": [[0, 13]]}, "lifejacket": {"flags": ["C"], "pos": [[8, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_1
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,U,U,U,U,R,R,R,D,D,D,P,U,U,U,L,L,L,U,U,L,L,L,L,D,D,L,L,D,D,D,D,R,R,U,U,P,D,D,L,L,U,U,U,U,L,L,T
FronzenLake_ClearMine
{"map": [["0", "0", "1", "1", "0", "1", "0", "1", "1", "1", "1", "1", "1", "0", "0"], ["1", "0", "1", "1", "1", "1", "0", "1", "0", "1", "0", "1", "0", "1", "1"], ["1", "0", "1", "B", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "0", "1", "0", "1", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "1", "0", "A", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "0", "0", "0", "1", "1", "0", "C"], ["0", "1", "1", "0", "1", "1", "1", "1", "0", "1", "s", "1", "0", "0", "0"], ["0", "1", "1", "0", "0", "1", "1", "1", "0", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "0", "0", "1", "0", "0", "0", "0", "0", "1", "1", "0", "0"], ["1", "1", "1", "1", "1", "0", "0", "0", "1", "0", "1", "0", "1", "1", "1"], ["0", "0", "0", "0", "0", "1", "0", "1", "0", "1", "0", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "0", "1", "0", "1", "1", "0", "0", "0", "1", "0"], ["1", "1", "1", "1", "0", "0", "1", "1", "1", "1", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "0", "0", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 7]]}, "bomb": {"flags": ["B"], "pos": [[2, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 14]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_2
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,R,R,R,D,D,L,D,L,P,D,D,D,R,D,R,D,D,R,R,P,U,R,R,R,R,R,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "0", "0", "0", "0", "1", "1", "1", "1", "0", "1", "0", "0"], ["1", "1", "0", "0", "0", "1", "0", "0", "1", "1", "0", "1", "1", "0", "1"], ["1", "1", "0", "1", "s", "1", "0", "0", "1", "0", "1", "1", "0", "0", "0"], ["1", "0", "1", "1", "1", "1", "0", "0", "1", "1", "1", "0", "1", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "0"], ["1", "1", "1", "1", "0", "1", "0", "1", "0", "0", "1", "1", "1", "1", "0"], ["0", "0", "1", "1", "0", "0", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["0", "1", "1", "0", "1", "A", "1", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "0", "1", "1", "0", "1", "0", "1", "1", "1", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "0", "1", "1", "1", "1", "0", "0", "1", "1"], ["1", "1", "0", "1", "1", "1", "1", "1", "0", "1", "0", "1", "0", "0", "0"], ["1", "0", "0", "0", "1", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "1", "1", "0", "0", "1", "0", "1", "1", "1", "1", "1", "B"], ["0", "1", "0", "0", "0", "1", "0", "1", "1", "C", "1", "1", "1", "0", "0"], ["0", "1", "1", "1", "0", "0", "0", "1", "1", "1", "0", "1", "0", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[7, 5]]}, "bomb": {"flags": ["B"], "pos": [[12, 14]]}, "lifejacket": {"flags": ["C"], "pos": [[13, 9]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_3
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,D,R,D,D,R,R,R,R,P,D,L,D,P,U,U,U,U,U,L,L,U,U,L,L,L,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "1", "0", "0", "1", "0"], ["1", "1", "1", "0", "1", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["0", "0", "0", "0", "1", "1", "0", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "0", "1", "s", "0", "1", "0", "1", "1", "0", "1", "1", "1", "1", "0"], ["1", "1", "B", "1", "1", "1", "1", "0", "1", "1", "0", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "1", "0", "1", "0", "0", "0", "0", "0", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "0", "1", "0", "0", "0", "0"], ["0", "1", "0", "0", "1", "0", "0", "1", "1", "1", "0", "0", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "1", "A", "0", "1", "0", "1", "0", "0"], ["0", "0", "0", "1", "1", "1", "0", "1", "1", "1", "1", "1", "0", "0", "0"], ["1", "1", "0", "1", "0", "1", "1", "C", "0", "1", "0", "0", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "0", "0", "0", "0", "0", "0", "0", "0", "1"], ["0", "1", "0", "1", "1", "0", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "1", "0", "0", "1", "0", "1", "1", "1", "0", "1", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 8]]}, "bomb": {"flags": ["B"], "pos": [[4, 2]]}, "lifejacket": {"flags": ["C"], "pos": [[11, 7]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_4
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,L,P,L,L,L,L,L,L,D,D,L,P,R,D,D,L,D,L,L,D,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "1", "0", "1", "1", "0", "1", "0", "1", "0", "0", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1", "A", "1", "0", "1", "0", "1"], ["1", "1", "0", "1", "0", "1", "1", "0", "0", "0", "1", "1", "0", "0", "0"], ["0", "0", "C", "1", "0", "0", "1", "1", "0", "0", "s", "1", "0", "1", "1"], ["1", "1", "0", "1", "1", "1", "1", "1", "1", "0", "0", "1", "1", "0", "0"], ["1", "0", "1", "1", "0", "1", "1", "1", "0", "0", "1", "0", "0", "0", "0"], ["1", "1", "1", "0", "0", "0", "1", "0", "1", "1", "1", "0", "0", "1", "1"], ["B", "0", "1", "0", "1", "1", "0", "1", "0", "1", "0", "1", "0", "1", "0"], ["1", "1", "1", "0", "0", "0", "0", "1", "1", "1", "0", "0", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "0", "1", "1", "1", "0", "1", "1", "1", "1"], ["0", "1", "0", "0", "0", "0", "1", "1", "1", "1", "0", "0", "1", "1", "1"], ["0", "1", "0", "1", "0", "0", "1", "1", "0", "1", "0", "0", "0", "0", "1"], ["1", "1", "0", "1", "1", "1", "1", "0", "0", "1", "1", "0", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "1", "0", "0", "0", "1", "1", "0"], ["0", "1", "0", "0", "1", "1", "0", "1", "1", "1", "1", "1", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[1, 9]]}, "bomb": {"flags": ["B"], "pos": [[7, 0]]}, "lifejacket": {"flags": ["C"], "pos": [[3, 2]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_5
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,U,U,P,D,D,L,D,L,D,D,R,D,R,D,R,D,R,R,R,R,P,L,L,L,L,U,U,L,U,L,L,U,U,L,U,U,L,T
FronzenLake_ClearMine
{"map": [["0", "1", "1", "1", "0", "1", "0", "1", "1", "1", "1", "0", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "1", "0", "1", "0", "1", "0", "0", "0", "0"], ["0", "0", "1", "0", "1", "1", "1", "0", "1", "0", "1", "1", "1", "1", "0"], ["1", "0", "0", "0", "0", "0", "1", "0", "0", "1", "0", "0", "0", "1", "1"], ["0", "0", "0", "0", "0", "1", "1", "0", "0", "A", "0", "0", "1", "1", "0"], ["0", "0", "0", "1", "0", "B", "1", "1", "0", "1", "0", "1", "0", "0", "1"], ["0", "0", "0", "1", "0", "1", "1", "0", "s", "1", "0", "0", "0", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1", "0", "1", "1", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "0", "1", "0", "0", "1", "1", "0", "1", "1"], ["0", "0", "1", "0", "0", "1", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["0", "1", "0", "1", "0", "1", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "0", "1", "1", "1", "0", "1", "1", "0", "1", "0", "1"], ["1", "0", "0", "0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "1", "C"], ["0", "1", "1", "0", "1", "1", "1", "0", "1", "1", "0", "0", "0", "1", "1"], ["1", "1", "1", "0", "0", "1", "0", "1", "0", "0", "1", "0", "1", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 9]]}, "bomb": {"flags": ["B"], "pos": [[5, 5]]}, "lifejacket": {"flags": ["C"], "pos": [[12, 14]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_6
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,L,L,P,D,R,R,R,R,D,D,R,R,U,U,R,U,P,U,U,T
FronzenLake_ClearMine
{"map": [["1", "0", "1", "1", "0", "1", "0", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "1", "0", "1", "1", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "0", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "0", "0", "1", "1", "1", "0", "1", "0", "1", "1", "B", "0", "1", "0"], ["1", "1", "1", "1", "1", "0", "1", "0", "0", "0", "1", "1", "1", "0", "1"], ["0", "1", "1", "0", "C", "1", "1", "1", "1", "0", "0", "A", "1", "0", "0"], ["1", "1", "0", "1", "1", "1", "1", "1", "1", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "s", "0", "1", "0", "1", "1", "1", "0", "1"], ["0", "0", "1", "0", "0", "1", "0", "0", "1", "1", "1", "1", "1", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "0", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "0", "1", "0", "0", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0", "1", "1", "0", "0", "0", "0", "1", "1", "1"], ["0", "1", "0", "1", "0", "0", "1", "1", "0", "1", "0", "0", "1", "1", "1"], ["0", "0", "1", "0", "0", "0", "0", "0", "1", "1", "1", "0", "1", "0", "0"], ["1", "0", "1", "1", "0", "1", "1", "0", "0", "1", "1", "1", "0", "0", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 11]]}, "bomb": {"flags": ["B"], "pos": [[3, 11]]}, "lifejacket": {"flags": ["C"], "pos": [[5, 4]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_7
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,U,U,U,R,R,R,D,D,R,R,D,P,U,L,L,D,D,D,D,L,L,L,L,D,D,R,R,P,L,L,U,U,R,R,R,D,T
FronzenLake_ClearMine
{"map": [["1", "0", "0", "1", "0", "1", "1", "1", "1", "0", "1", "1", "0", "0", "1"], ["0", "1", "0", "1", "0", "1", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "1", "0", "1", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "0", "1", "1", "1", "1", "0", "1"], ["0", "0", "1", "0", "1", "0", "0", "1", "s", "0", "1", "0", "C", "1", "1"], ["1", "0", "1", "1", "1", "0", "1", "0", "0", "0", "1", "0", "0", "1", "1"], ["1", "1", "1", "0", "0", "0", "1", "0", "0", "1", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "0", "1", "1", "1", "1", "1", "1", "0", "0", "0", "1"], ["0", "1", "0", "0", "1", "0", "1", "0", "0", "B", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "0", "1", "1", "1", "A", "0", "0", "1", "1", "0", "0"], ["0", "0", "0", "1", "0", "1", "1", "0", "1", "1", "0", "1", "0", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "0", "1", "1", "1", "1", "0", "0", "1"], ["0", "0", "1", "0", "0", "0", "0", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "1", "0", "0", "0", "1", "0", "0", "1", "0", "1", "1", "0", "0", "1"], ["1", "1", "1", "0", "0", "0", "0", "0", "1", "0", "1", "0", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[9, 8]]}, "bomb": {"flags": ["B"], "pos": [[8, 9]]}, "lifejacket": {"flags": ["C"], "pos": [[4, 12]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_8
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,R,U,R,U,P,R,R,R,R,D,D,D,L,D,D,D,R,D,D,L,P,R,U,U,L,U,U,U,R,U,U,U,L,U,U,L,L,L,L,L,D,D,L,L,T
FronzenLake_ClearMine
{"map": [["0", "1", "0", "0", "1", "0", "1", "0", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0", "0", "1", "0"], ["1", "1", "0", "1", "1", "1", "0", "1", "1", "0", "1", "0", "1", "1", "0"], ["1", "0", "0", "B", "1", "1", "0", "A", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "0", "1", "s", "0", "1", "1", "1", "1", "0", "1", "1", "0", "0"], ["0", "1", "0", "1", "1", "1", "1", "0", "1", "0", "0", "1", "1", "1", "1"], ["0", "1", "1", "0", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1", "0"], ["1", "0", "0", "0", "1", "0", "1", "1", "0", "1", "1", "0", "1", "0", "1"], ["0", "1", "0", "1", "0", "0", "1", "1", "1", "0", "1", "0", "1", "0", "1"], ["1", "0", "0", "1", "0", "1", "0", "0", "1", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "0", "0", "0", "1", "1", "0", "1", "1", "0", "1"], ["1", "0", "0", "0", "0", "0", "1", "1", "1", "0", "C", "1", "0", "1", "1"], ["1", "1", "0", "1", "0", "1", "1", "1", "1", "0", "1", "0", "1", "1", "0"], ["0", "0", "0", "1", "1", "1", "1", "0", "0", "0", "1", "1", "0", "1", "0"], ["1", "1", "1", "1", "1", "1", "1", "0", "1", "0", "1", "1", "0", "1", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 7]]}, "bomb": {"flags": ["B"], "pos": [[3, 3]]}, "lifejacket": {"flags": ["C"], "pos": [[11, 10]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_ClearMine_15_15_9
You are a **Bomb Clear** Agent. Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - Without wearing the lifejacket, stepping on a bomb position will cause failure. - You must pick up the lifejacket before encountering any bombs. - You must pick up the shovel before you can clear bombs. - All bombs must be cleared. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,U,U,P,D,D,D,R,R,U,R,R,U,R,U,U,L,U,P,D,R,D,D,D,L,L,L,D,L,L,U,U,U,U,R,T
FronzenLake_ClearMine
{"map": [["1", "1", "1", "1", "0", "0", "0", "0", "0", "0", "1", "1", "1", "0", "0"], ["0", "0", "0", "0", "1", "0", "1", "1", "1", "1", "1", "0", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["0", "0", "0", "0", "1", "0", "1", "0", "0", "0", "0", "0", "1", "1", "1"], ["1", "0", "0", "0", "0", "1", "0", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "1", "0", "1", "1", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "0", "1", "0", "0", "1", "1", "1", "0", "0", "1", "C", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "1", "1", "B", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "1", "A", "0", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "0", "0", "1", "0", "0", "0", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "0", "0", "1", "1", "1", "1", "1", "0", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "0", "1", "1", "s", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "0", "0", "1", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[8, 9]]}, "bomb": {"flags": ["B"], "pos": [[7, 10]]}, "lifejacket": {"flags": ["C"], "pos": [[6, 13]]}}, "task_type": "ClearMine", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_0
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,D,L,P,U,U,L,L,T
FronzenLake_FindTreasure
{"map": [["0", "1", "0", "0", "0", "0", "0", "1", "1"], ["0", "1", "0", "1", "1", "1", "1", "0", "0"], ["1", "1", "1", "1", "0", "1", "0", "1", "s"], ["0", "1", "0", "0", "0", "B", "1", "1", "1"], ["1", "1", "1", "1", "0", "0", "0", "1", "1"], ["0", "1", "0", "0", "0", "1", "0", "A", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "0", "1", "1", "1", "0", "1", "0"], ["1", "0", "0", "1", "0", "1", "0", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[5, 7]]}, "treasure": {"flags": ["B"], "pos": [[3, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_1
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,L,P,R,U,U,U,L,T
FronzenLake_FindTreasure
{"map": [["1", "1", "1", "1", "1", "1", "1", "1", "0"], ["1", "0", "0", "1", "0", "1", "1", "1", "0"], ["0", "1", "0", "0", "0", "1", "1", "1", "0"], ["0", "0", "B", "1", "1", "0", "0", "0", "0"], ["1", "1", "0", "s", "1", "1", "0", "0", "1"], ["0", "0", "0", "1", "0", "0", "1", "0", "1"], ["1", "1", "A", "1", "0", "1", "0", "0", "0"], ["1", "0", "1", "1", "0", "1", "1", "1", "0"], ["0", "0", "1", "0", "1", "1", "1", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 2]]}, "treasure": {"flags": ["B"], "pos": [[3, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_2
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,R,R,U,P,D,L,L,U,U,R,T
FronzenLake_FindTreasure
{"map": [["1", "s", "B", "0", "1", "1", "0", "1", "1"], ["0", "1", "0", "A", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "0", "1", "0", "0", "0", "0"], ["1", "1", "1", "1", "0", "1", "0", "0", "1"], ["1", "1", "0", "0", "1", "1", "0", "0", "0"], ["1", "1", "1", "0", "0", "0", "0", "1", "0"], ["1", "0", "1", "0", "1", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "1", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 3]]}, "treasure": {"flags": ["B"], "pos": [[0, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_3
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,P,U,R,R,D,D,R,R,R,R,D,D,D,R,T
FronzenLake_FindTreasure
{"map": [["0", "1", "0", "1", "0", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1"], ["A", "0", "1", "0", "1", "0", "1", "0", "1"], ["s", "0", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "1", "0", "1", "0", "0", "1", "B", "0"], ["0", "1", "0", "1", "1", "0", "0", "0", "1"], ["1", "1", "0", "1", "1", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 0]]}, "treasure": {"flags": ["B"], "pos": [[6, 7]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_4
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,U,U,P,D,D,D,D,D,R,R,R,U,R,T
FronzenLake_FindTreasure
{"map": [["0", "1", "0", "1", "1", "0", "0", "1", "1"], ["1", "1", "A", "1", "0", "0", "1", "1", "0"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "1", "0", "1", "1", "0"], ["1", "0", "1", "0", "0", "0", "0", "1", "0"], ["0", "0", "s", "1", "0", "1", "B", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "1", "0", "1", "1", "0", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 2]]}, "treasure": {"flags": ["B"], "pos": [[5, 6]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_5
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,L,P,R,R,U,R,U,U,R,R,R,T
FronzenLake_FindTreasure
{"map": [["0", "0", "0", "0", "0", "1", "1", "1", "B"], ["1", "0", "1", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "0", "0", "0"], ["1", "1", "A", "1", "1", "1", "1", "1", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "1"], ["0", "0", "0", "s", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "0", "1", "1", "1", "0"], ["0", "0", "0", "1", "1", "0", "1", "0", "0"], ["1", "0", "1", "1", "0", "0", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 2]]}, "treasure": {"flags": ["B"], "pos": [[0, 8]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_6
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,L,D,P,D,D,L,T
FronzenLake_FindTreasure
{"map": [["1", "1", "1", "0", "0", "1", "1", "0", "1"], ["1", "0", "0", "1", "0", "1", "0", "0", "1"], ["1", "0", "1", "1", "0", "1", "0", "0", "0"], ["1", "1", "0", "1", "1", "0", "1", "1", "1"], ["0", "0", "1", "1", "1", "s", "0", "1", "1"], ["0", "0", "1", "A", "0", "0", "0", "1", "1"], ["1", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "B", "1", "0", "0", "0", "0", "1"], ["1", "0", "0", "0", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[5, 3]]}, "treasure": {"flags": ["B"], "pos": [[7, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_7
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,U,U,L,U,L,L,U,L,U,U,U,R,R,D,R,P,U,L,L,L,D,D,D,D,R,T
FronzenLake_FindTreasure
{"map": [["1", "0", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "1"], ["0", "1", "1", "0", "1", "0", "1", "A", "0"], ["0", "0", "1", "0", "1", "0", "0", "1", "0"], ["0", "0", "0", "1", "1", "1", "0", "0", "1"], ["0", "0", "1", "0", "1", "B", "1", "1", "0"], ["1", "1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "0", "1", "1", "0", "0", "0", "1"], ["0", "0", "1", "1", "0", "1", "0", "s", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 7]]}, "treasure": {"flags": ["B"], "pos": [[5, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_8
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,R,U,P,D,D,T
FronzenLake_FindTreasure
{"map": [["0", "1", "0", "1", "0", "1", "1", "0", "1"], ["0", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "0", "1", "0", "1", "0", "0", "0", "0"], ["1", "1", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "1", "0", "1", "1", "0", "A", "1"], ["1", "0", "0", "0", "0", "0", "1", "1", "1"], ["0", "0", "1", "1", "0", "1", "s", "B", "0"], ["0", "1", "0", "1", "1", "0", "0", "1", "0"], ["0", "1", "1", "0", "0", "1", "1", "1", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 7]]}, "treasure": {"flags": ["B"], "pos": [[6, 7]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_9_9_9
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,U,P,R,R,T
FronzenLake_FindTreasure
{"map": [["1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "0", "0", "0", "0", "1", "0"], ["1", "1", "1", "0", "1", "0", "0", "1", "0"], ["A", "1", "B", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "1", "1", "1", "1"], ["s", "0", "0", "0", "0", "1", "0", "0", "0"], ["1", "0", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "0"], ["1", "1", "0", "1", "1", "0", "0", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 0]]}, "treasure": {"flags": ["B"], "pos": [[3, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_0
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,L,P,L,L,U,L,U,U,R,T
FronzenLake_FindTreasure
{"map": [["0", "1", "1", "0", "1", "0", "0", "0", "1", "1"], ["0", "1", "1", "1", "0", "1", "1", "1", "1", "1"], ["1", "1", "0", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "1", "0", "1", "1", "0", "1", "1", "1"], ["1", "B", "1", "1", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "0", "1", "1", "s", "0", "1", "1", "0"], ["1", "1", "1", "A", "1", "0", "1", "0", "1", "0"], ["0", "0", "1", "0", "0", "0", "0", "1", "0", "0"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[7, 3]]}, "treasure": {"flags": ["B"], "pos": [[4, 1]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_1
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,R,U,R,U,R,R,D,D,R,P,L,U,U,L,U,L,T
FronzenLake_FindTreasure
{"map": [["1", "0", "1", "0", "1", "1", "1", "0", "1", "1"], ["0", "1", "0", "1", "1", "B", "1", "0", "0", "1"], ["0", "0", "0", "1", "0", "1", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "0", "1", "0", "0"], ["1", "0", "s", "1", "1", "0", "1", "1", "A", "0"], ["0", "1", "0", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "0", "1", "1", "0", "1", "0", "0", "0"], ["1", "1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "1", "0"], ["1", "0", "1", "1", "0", "1", "1", "1", "1", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 8]]}, "treasure": {"flags": ["B"], "pos": [[1, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_2
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,D,D,D,D,R,R,P,R,T
FronzenLake_FindTreasure
{"map": [["0", "1", "1", "1", "1", "1", "0", "1", "1", "0"], ["1", "1", "0", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "0", "0", "1", "1", "0", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "1", "1"], ["s", "1", "0", "0", "1", "0", "0", "1", "1", "1"], ["0", "1", "1", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "1", "0", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["0", "1", "1", "A", "B", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[9, 3]]}, "treasure": {"flags": ["B"], "pos": [[9, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_3
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,D,D,D,D,L,D,L,L,L,P,R,R,U,U,R,R,T
FronzenLake_FindTreasure
{"map": [["0", "1", "0", "1", "1", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "s", "0"], ["0", "0", "1", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "0", "1", "0", "1", "1", "1", "0"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "B", "1", "1"], ["0", "1", "1", "0", "0", "1", "1", "1", "0", "1"], ["1", "1", "1", "A", "1", "1", "1", "0", "0", "0"], ["1", "0", "1", "1", "0", "1", "0", "0", "0", "0"], ["1", "0", "1", "1", "0", "0", "1", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[7, 3]]}, "treasure": {"flags": ["B"], "pos": [[5, 7]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_4
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,R,R,D,R,R,D,R,R,U,P,U,T
FronzenLake_FindTreasure
{"map": [["1", "0", "1", "1", "0", "1", "1", "1", "1", "0"], ["1", "0", "1", "1", "0", "0", "1", "0", "1", "0"], ["1", "0", "1", "1", "1", "0", "1", "1", "1", "1"], ["1", "s", "1", "1", "1", "1", "1", "0", "B", "0"], ["1", "1", "1", "0", "1", "1", "1", "0", "A", "1"], ["1", "0", "0", "0", "1", "0", "1", "1", "1", "0"], ["0", "1", "1", "1", "0", "0", "0", "0", "1", "0"], ["1", "1", "1", "1", "1", "1", "0", "0", "1", "0"], ["1", "0", "0", "1", "0", "0", "1", "1", "1", "1"], ["0", "1", "0", "1", "0", "0", "0", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 8]]}, "treasure": {"flags": ["B"], "pos": [[3, 8]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_5
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,D,L,D,L,D,L,D,D,R,P,L,U,U,R,U,U,U,U,U,U,L,T
FronzenLake_FindTreasure
{"map": [["0", "0", "1", "1", "B", "1", "0", "1", "0", "0"], ["1", "0", "1", "1", "0", "1", "1", "1", "1", "0"], ["1", "1", "1", "0", "1", "1", "1", "s", "0", "0"], ["1", "1", "1", "0", "1", "1", "1", "1", "0", "0"], ["1", "0", "0", "1", "1", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "0", "1", "0"], ["0", "1", "1", "0", "1", "1", "0", "1", "0", "0"], ["1", "1", "1", "0", "1", "0", "1", "1", "0", "1"], ["0", "1", "0", "1", "1", "A", "0", "0", "0", "0"], ["1", "0", "0", "1", "0", "1", "1", "0", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[8, 5]]}, "treasure": {"flags": ["B"], "pos": [[0, 4]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_6
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,L,L,U,U,U,U,L,U,U,L,L,P,D,D,R,R,D,R,R,R,T
FronzenLake_FindTreasure
{"map": [["1", "0", "1", "0", "1", "1", "0", "0", "0", "1"], ["A", "1", "1", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "0", "0", "0", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "1", "0"], ["0", "0", "1", "1", "1", "B", "0", "1", "0", "1"], ["0", "1", "1", "1", "0", "0", "0", "1", "1", "0"], ["0", "1", "1", "1", "0", "s", "0", "0", "1", "0"], ["1", "1", "0", "1", "1", "1", "1", "0", "0", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "0", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 0]]}, "treasure": {"flags": ["B"], "pos": [[4, 5]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_7
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,L,U,L,L,L,L,L,D,D,D,D,R,P,U,U,L,U,U,R,R,R,R,D,D,R,R,R,T
FronzenLake_FindTreasure
{"map": [["0", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["0", "1", "0", "1", "0", "1", "0", "1", "1", "1"], ["1", "1", "1", "1", "0", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "1", "0", "0", "1", "0", "0"], ["0", "1", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "0", "0", "0", "1", "1", "1", "1", "0"], ["1", "1", "1", "0", "0", "1", "1", "s", "B", "1"], ["1", "1", "1", "1", "0", "0", "0", "1", "0", "0"], ["1", "1", "A", "1", "1", "0", "1", "0", "1", "1"], ["0", "1", "1", "1", "0", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[8, 2]]}, "treasure": {"flags": ["B"], "pos": [[6, 8]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_8
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
U,P,U,R,R,U,U,U,U,L,L,L,L,L,L,D,T
FronzenLake_FindTreasure
{"map": [["1", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["0", "1", "B", "0", "1", "1", "1", "0", "1", "1"], ["0", "0", "0", "1", "0", "0", "1", "0", "1", "0"], ["0", "0", "1", "0", "1", "1", "0", "0", "1", "0"], ["1", "1", "1", "0", "1", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "1", "0", "A", "1", "0", "0"], ["1", "1", "0", "0", "0", "0", "s", "1", "1", "0"], ["1", "1", "1", "1", "0", "1", "1", "1", "0", "1"], ["1", "1", "0", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "0", "1", "1", "0", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[5, 6]]}, "treasure": {"flags": ["B"], "pos": [[1, 2]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_10_10_9
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
R,R,R,U,R,U,U,U,P,U,L,T
FronzenLake_FindTreasure
{"map": [["0", "1", "1", "1", "1", "1", "0", "0", "B", "1"], ["0", "0", "1", "0", "1", "0", "1", "0", "0", "A"], ["0", "0", "0", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "1", "1", "0", "1", "0", "0", "1"], ["0", "1", "0", "0", "1", "1", "1", "0", "1", "1"], ["0", "1", "1", "1", "0", "s", "1", "1", "1", "0"], ["1", "0", "0", "0", "1", "1", "1", "1", "1", "0"], ["1", "1", "1", "0", "0", "0", "1", "1", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "0", "1", "1", "0", "0", "1", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 9]]}, "treasure": {"flags": ["B"], "pos": [[0, 8]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_11_11_0
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
L,D,D,D,D,D,L,D,D,L,L,L,L,L,U,U,U,R,P,D,L,D,D,R,R,R,R,D,R,R,R,T
FronzenLake_FindTreasure
{"map": [["0", "0", "1", "0", "1", "1", "1", "1", "0", "1", "0"], ["1", "0", "0", "1", "1", "1", "0", "0", "0", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "1", "0", "1", "s"], ["1", "0", "0", "1", "0", "1", "1", "1", "1", "1", "0"], ["1", "1", "0", "1", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "0", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "1", "A", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "1", "0", "0", "0", "0", "1", "0", "0"], ["0", "1", "0", "1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "1", "0", "1", "1", "1", "B"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 4]]}, "treasure": {"flags": ["B"], "pos": [[10, 10]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_11_11_1
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,D,D,R,D,R,D,D,L,L,L,U,L,P,R,D,R,R,R,U,U,L,U,L,U,U,R,R,D,R,R,R,R,D,T
FronzenLake_FindTreasure
{"map": [["1", "0", "1", "1", "1", "0", "0", "1", "0", "0", "1"], ["1", "1", "0", "s", "1", "1", "1", "0", "1", "0", "0"], ["0", "1", "1", "1", "1", "1", "1", "1", "1", "1", "0"], ["1", "1", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["0", "1", "0", "1", "1", "1", "0", "0", "0", "0", "B"], ["1", "0", "1", "0", "0", "1", "1", "0", "1", "0", "0"], ["0", "1", "A", "1", "0", "0", "1", "1", "1", "1", "0"], ["1", "0", "0", "1", "1", "1", "1", "0", "1", "0", "1"], ["1", "0", "0", "1", "0", "1", "1", "1", "1", "1", "1"], ["0", "1", "1", "0", "0", "0", "0", "1", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "0", "0", "1", "1", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 2]]}, "treasure": {"flags": ["B"], "pos": [[4, 10]]}}, "task_type": "FindTreasure", "goal_object": "None"}
FronzenLake_FindTreasure_11_11_2
You are a **Treasure Hunter** Agent. Your goal is to first pick up the key, then unlock and collect all treasures on the map. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in the intended direction. Important rules: - You must pick up the key first before unlocking any treasures. - All treasures must be unlocked/collected. - Moving off the edge or onto an obstacle results in failure. - You can only traverse Land Surface. Obstacle block your path. Provide your solution as a sequence of actions wrapped in \boxed{{}}, such as \boxed{L,R,U,D,P,T}. The actions should be comma-separated.
D,R,R,D,D,L,D,L,L,L,L,P,U,R,R,R,R,R,U,U,U,U,U,T
FronzenLake_FindTreasure
{"map": [["1", "1", "0", "1", "0", "0", "0", "0", "0", "B", "1"], ["0", "1", "1", "0", "1", "1", "0", "1", "0", "1", "0"], ["0", "0", "1", "1", "1", "1", "0", "s", "0", "1", "0"], ["1", "0", "1", "1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "0", "0", "1", "1"], ["0", "1", "1", "0", "1", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "A", "1", "1", "1", "1", "0", "1"], ["1", "0", "0", "0", "1", "1", "0", "0", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "0", "0", "0", "1", "1"], ["0", "1", "1", "0", "0", "0", "1", "1", "0", "0", "0"], ["1", "0", "0", "1", "1", "0", "1", "0", "0", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 4]]}, "treasure": {"flags": ["B"], "pos": [[0, 9]]}}, "task_type": "FindTreasure", "goal_object": "None"}
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Game Reasoning Dataset

A multimodal reasoning dataset for game navigation and puzzle-solving tasks.

Dataset Description

This dataset contains 100 visual reasoning examples from various game scenarios.

Usage

from datasets import load_dataset

dataset = load_dataset("huzican/eval_map_size")

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