python_code stringlengths 0 679k | repo_name stringlengths 9 41 | file_path stringlengths 6 149 |
|---|---|---|
import torch
import torch.distributed as dist
from torch.nn.modules import Module
from torch.autograd import Variable
def _flatten_dense_tensors(tensors):
"""Flatten dense tensors into a contiguous 1D buffer. Assume tensors are of
same dense type.
Since inputs are dense, the resulting tensor will be a conc... | tacotron2-master | distributed.py |
import random
import numpy as np
import torch
import torch.utils.data
import layers
from utils import load_wav_to_torch, load_filepaths_and_text
from text import text_to_sequence
class TextMelLoader(torch.utils.data.Dataset):
"""
1) loads audio,text pairs
2) normalizes text and converts them to s... | tacotron2-master | data_utils.py |
from torch import nn
class Tacotron2Loss(nn.Module):
def __init__(self):
super(Tacotron2Loss, self).__init__()
def forward(self, model_output, targets):
mel_target, gate_target = targets[0], targets[1]
mel_target.requires_grad = False
gate_target.requires_grad = False
... | tacotron2-master | loss_function.py |
import numpy as np
from scipy.io.wavfile import read
import torch
def get_mask_from_lengths(lengths):
max_len = torch.max(lengths).item()
ids = torch.arange(0, max_len, out=torch.cuda.LongTensor(max_len))
mask = (ids < lengths.unsqueeze(1)).bool()
return mask
def load_wav_to_torch(full_path):
sa... | tacotron2-master | utils.py |
import os
import time
import argparse
import math
from numpy import finfo
import torch
from distributed import apply_gradient_allreduce
import torch.distributed as dist
from torch.utils.data.distributed import DistributedSampler
from torch.utils.data import DataLoader
from model import Tacotron2
from data_utils impor... | tacotron2-master | train.py |
import torch
from librosa.filters import mel as librosa_mel_fn
from audio_processing import dynamic_range_compression
from audio_processing import dynamic_range_decompression
from stft import STFT
class LinearNorm(torch.nn.Module):
def __init__(self, in_dim, out_dim, bias=True, w_init_gain='linear'):
supe... | tacotron2-master | layers.py |
import time
import torch
import sys
import subprocess
argslist = list(sys.argv)[1:]
num_gpus = torch.cuda.device_count()
argslist.append('--n_gpus={}'.format(num_gpus))
workers = []
job_id = time.strftime("%Y_%m_%d-%H%M%S")
argslist.append("--group_name=group_{}".format(job_id))
for i in range(num_gpus):
argslist... | tacotron2-master | multiproc.py |
import torch
class LossScaler:
def __init__(self, scale=1):
self.cur_scale = scale
# `params` is a list / generator of torch.Variable
def has_overflow(self, params):
return False
# `x` is a torch.Tensor
def _has_inf_or_nan(x):
return False
# `overflow` is boolean ind... | tacotron2-master | loss_scaler.py |
""" from https://github.com/keithito/tacotron """
import re
valid_symbols = [
'AA', 'AA0', 'AA1', 'AA2', 'AE', 'AE0', 'AE1', 'AE2', 'AH', 'AH0', 'AH1', 'AH2',
'AO', 'AO0', 'AO1', 'AO2', 'AW', 'AW0', 'AW1', 'AW2', 'AY', 'AY0', 'AY1', 'AY2',
'B', 'CH', 'D', 'DH', 'EH', 'EH0', 'EH1', 'EH2', 'ER', 'ER0', 'ER1', 'E... | tacotron2-master | text/cmudict.py |
""" from https://github.com/keithito/tacotron """
import re
from text import cleaners
from text.symbols import symbols
# Mappings from symbol to numeric ID and vice versa:
_symbol_to_id = {s: i for i, s in enumerate(symbols)}
_id_to_symbol = {i: s for i, s in enumerate(symbols)}
# Regular expression matching text en... | tacotron2-master | text/__init__.py |
""" from https://github.com/keithito/tacotron """
import inflect
import re
_inflect = inflect.engine()
_comma_number_re = re.compile(r'([0-9][0-9\,]+[0-9])')
_decimal_number_re = re.compile(r'([0-9]+\.[0-9]+)')
_pounds_re = re.compile(r'£([0-9\,]*[0-9]+)')
_dollars_re = re.compile(r'\$([0-9\.\,]*[0-9]+)')
_ordinal_r... | tacotron2-master | text/numbers.py |
""" from https://github.com/keithito/tacotron """
'''
Defines the set of symbols used in text input to the model.
The default is a set of ASCII characters that works well for English or text that has been run through Unidecode. For other data, you can modify _characters. See TRAINING_DATA.md for details. '''
from tex... | tacotron2-master | text/symbols.py |
""" from https://github.com/keithito/tacotron """
'''
Cleaners are transformations that run over the input text at both training and eval time.
Cleaners can be selected by passing a comma-delimited list of cleaner names as the "cleaners"
hyperparameter. Some cleaners are English-specific. You'll typically want to use... | tacotron2-master | text/cleaners.py |
import warp as wp
# this script generates a header that can be used to bind
# builtins e.g.: quat_inverse(), etc to Python through
# ctypes, this could allow calling all builtins
# from Python
wp.init()
f = open("warp/native/exports.h", "w")
wp.export_builtins(f)
f.close()
print("Finished")
| warp-main | build_exports.py |
import os
import sys
import subprocess
import warp as wp
wp.init()
# docs
# disable sphinx color output
os.environ["NO_COLOR"] = "1"
with open("docs/modules/functions.rst", "w") as function_ref:
wp.print_builtins(function_ref)
# run Sphinx build
try:
if os.name == 'nt':
subprocess.check_output("m... | warp-main | build_docs.py |
import argparse
import os
import shutil
from typing import NamedTuple
import setuptools
from wheel.bdist_wheel import bdist_wheel
# Parse --build-option arguments meant for the bdist_wheel command. We have to parse these
# ourselves because when bdist_wheel runs it's too late to select a subset of libraries for packa... | warp-main | setup.py |
import os
import subprocess
import sys
import warp
from warp.build_dll import build_dll_for_arch, run_cmd
# set build output path off this file
base_path = os.path.dirname(os.path.realpath(__file__))
build_path = os.path.join(base_path, "warp")
llvm_project_dir = "external/llvm-project"
llvm_project_path = os.path.j... | warp-main | build_llvm.py |
# This script is an 'offline' build of the core warp runtime libraries
# designed to be executed as part of CI / developer workflows, not
# as part of the user runtime (since it requires CUDA toolkit, etc)
import sys
if sys.version_info[0] < 3:
raise Exception("Warp requires Python 3.x minimum")
import argparse
... | warp-main | build_lib.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnFixedTime.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnSamplePrimFlocking.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnKernel.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/points.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/kernel.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/attributes.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/bundles.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnBundleInspectChanges.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnParticlesSimulate.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnMeshFromVolume.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnTextureWrite.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/mesh.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnParticlesFromMesh.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnGridCreate.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/common.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnWaveSolve.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnClothSimulate.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/basis_curves.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnSampleMeshDeform.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/OgnSampleProceduralVolume.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/kernels/grid_create.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/kernels/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/props/codefile.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/props/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/props/codestr.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/props/sourcepicker.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/props/editattrs.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpClothSimulate.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpParticlesSimulate.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpTextureWrite.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpSampleProceduralVolume.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpMeshFromVolume.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpGridCreate.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpSampleMeshDeform.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpParticlesFromMesh.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpKernel.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/templates/template_omni.warp.WarpWaveSolve.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/widgets/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/_impl/widgets/attributeeditor.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/tests/test_api_from_omni_graph.py |
"""Shared helpers for the extension's tests."""
from typing import Optional
import importlib
import os
import tempfile
import numpy as np
import omni.graph.core as og
import omni.graph.tools.ogn as ogn
import warp as wp
def register_node(
cls: type,
ogn_definition: str,
extension: str,
) -> None:
""... | warp-main | exts/omni.warp/omni/warp/nodes/tests/_common.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/tests/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/nodes/tests/test_api_type_conversions.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/_extension/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp/omni/warp/_extension/menu.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp.core/omni/warp/core/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp.core/omni/warp/core/_impl/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp.core/omni/warp/core/_impl/extension.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp.core/omni/warp/core/tests/__init__.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | exts/omni.warp.core/omni/warp/core/tests/test_ext.py |
# Use this file to bootstrap packman into your Python environment (3.7.x). Simply
# add the path by doing sys.insert to where packmanconf.py is located and then execute:
#
# >>> import packmanconf
# >>> packmanconf.init()
#
# It will use the configured remote(s) and the version of packman in the same folder,
# giving y... | warp-main | tools/packman/packmanconf.py |
# Copyright 2019 NVIDIA CORPORATION
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writi... | warp-main | tools/packman/bootstrap/install_package.py |
import os
import sys
import io
import contextlib
import packmanapi
REPO_ROOT = os.path.join(os.path.dirname(os.path.realpath(__file__)), "../..")
REPO_DEPS_FILE = os.path.join(REPO_ROOT, "deps/repo-deps.packman.xml")
def bootstrap():
"""
Bootstrap all omni.repo modules.
Pull with packman from repo.packm... | warp-main | tools/repoman/repoman.py |
# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# https://www.sphinx-doc.org/en/master/usage/configuration.html
# -- Path setup --------------------------------------------------------------
# If ex... | warp-main | docs/conf.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_rigid_fem.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sph.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_raycast.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_rigid_chain.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_struct.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_mesh.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_cloth.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_multigpu.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_grad_bounce.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_mesh_intersect.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_raymarch.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_fk_grad.py |
# Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/benchmark_launches.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_quadruped.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_fk_grad_torch.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_trajopt.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_cache_management.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_fluid.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_rigid_force.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_wave.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_nvdb.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_jacobian_ik.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_render_opengl.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_granular.py |
# Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and relate... | warp-main | examples/example_sim_grad_cloth.py |
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