content stringlengths 5 1.05M |
|---|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Category = "FounderRocketLanded",
CompletionEffects = {},
Disables = {
"TheStowaway_2_NonGenius",
},
Effects = {},
EnableChance = 10,
Enabled = true,
Image = "UI/Messages/Events/27_rocket_launch.... |
local compassLikeGPI_dirs -- client
local compassLikeGPI_updateTooltip -- extended client function
local compassLikeGPI_update -- extended server function
if onClient() then
compassLikeGPI_dirs = {
{name = "E", angle = math.pi * 2 * 0 / 16},
{name = "ENE", angle = math.pi * 2 * 1 / 16},
{name = "NE", angle... |
local Aye = Aye;
if not Aye.addModule("Aye.AutoOK") then return end;
-- LFGListInviteDialog
--
-- PopUp OnShow
-- LFG rules showing after joining some LFG groups
LFGListInviteDialog.AcknowledgeButton:HookScript("OnShow", function(self)
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.LFGListInviteDialog
... |
df_trees.sounds = {}
df_trees.sounds.wood = default.node_sound_wood_defaults()
df_trees.sounds.leaves = default.node_sound_leaves_defaults()
df_trees.sounds.nethercap_wood = default.node_sound_wood_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
})
df_trees.sounds.glass = default.node_sound_glass_... |
--[[
All functions in here expect either a 2D Nx2 Complex tensor
]]--
local complex = {}
function complex.angle(h)
return torch.atan2(h[{{},2}],h[{{},1}])
end
function complex.exp(h)
local out = h:clone()
local real = h[{{},1}]
local imag = h[{{},2}]
out[{{},1}] = torch.exp(real):cmul(torch.cos(ima... |
module('content.recipes.creator',package.seeall)
require 'lux.object'
require 'base.element'
require 'base.property'
function make(name, data)
local creator = base.element(name)
local makerecipe = require('content.recipes.' .. data.recipe).make
if data.number then
data.makerecipe = function ( name, args )
... |
slot0 = class("MiniGameRequestCommand", pm.SimpleCommand)
slot0.REQUEST_HUB_DATA = 1
slot0.execute = function (slot0, slot1)
slot4 = slot1:getBody().callback
pg.ConnectionMgr.GetInstance():Send(26101, {
type = slot1.getBody().type
}, 26102, function (slot0)
slot1 = getProxy(MiniGameProxy)
for slot5, slot6 i... |
--[[
LuiExtended
License: The MIT License (MIT)
--]]
LUIE.CombatTextResourcesPotionEventListener = LUIE.CombatTextEventListener:Subclass()
local CombatTextResourcesPotionEventListener = LUIE.CombatTextResourcesPotionEventListener
local eventType = LUIE.Data.CombatTextConstants.eventType
local resourc... |
-- Set the headers
content("application/javascript")
setheader("Cache-Control", "no-cache")
-- Handle requests
if method() == "POST" then
-- Add the form data as JSON to the "comments" list in the database (NOTE: unsanitized)
List("comments"):add(json(formdata()))
else
-- Retrieve the "comments" list from the da... |
epic_score = {
hud = {
posx = tonumber(minetest.settings:get("epic_score.hud.offsetx") or 0.5),
posy = tonumber(minetest.settings:get("epic_score.hud.offsety") or 0.7)
},
http = minetest.request_http_api()
}
local MP = minetest.get_modpath("epic_score")
-- utils
dofile(MP.."/persistence.lua")
dofile(MP... |
local Draw = require("api.Draw")
local IDrawLayer = require("api.gui.IDrawLayer")
local Gui = require("api.Gui")
local global = require("mod.chat_bubbles.internal.global")
local Map = require("api.Map")
local Chara = require("api.Chara")
local ChatBubbleLayer = class.class("ChatBubbleLayer", IDrawLayer)
function Chat... |
LED_BOARD = 0
LED_CHIP = 4
s = gpio.LOW
function blink ()
s = bit.bxor(s, 1)
gpio.write(LED_BOARD, s)
end
gpio.mode(LED_BOARD, gpio.OUTPUT)
tm = tmr.create()
tm:register(1000, tmr.ALARM_AUTO, blink)
tm:start()
|
-- base64 images
local chair_albedo_png = [[
iVBORw0KGgoAAAANSUhEUgAAACAAAAAyCAYAAAA9ZNlkAAACTElEQVRYhcVYO7LCMAzcMNR0dK9M
BQ2tD5JT5iBqaaDyDdJxgbwGBdmRbSVxYKvgyUiLPis5zR9aLIWDH7VzQtsstXVc4/R6PuPShsSf
3gPD5x0rmSIBdtw593GUQECMaLQQaXIpcPCjNPr0fvHzYxiyJJIEHPwY/2s17IbznihJ4lByXgOd
c8nCnRHgsDM4pJe2DfK/9Px6PqskghTIgtsadu28Jw... |
local core = require('vfiler/libs/core')
local a = require('vfiler/actions/open')
local u = require('tests/utility')
local configs = {
options = u.vfiler.generate_options(),
}
describe('open actions', function()
local vfiler = u.vfiler.start(configs)
it(u.vfiler.desc('open by vsplit', vfiler), function()
lo... |
require 'nn'
--pcall(require, './ConstrainedDiv')
--pcall(require, './ConstrainedMul')
local function PELU()
local pelu = nn.Sequential()
pelu:add(nn.ConstrainedMul(false))
pelu:add(nn.ELU(1, true))
pelu:add(nn.ConstrainedDiv(false))
return pelu
end
return PELU
|
local needsreloading = true
local schedules = {}
--Todo: Receive schedules
local function ReceiveSchedules()
schedules = {}
for i=1,5 do
table.insert(schedules, {
from = StationNameFromID(math.random(1,100)),
to = StationNameFromID(math.random(1,100)),
line = math.random(1,3)
})
end
needsreloading... |
local API, Titles, _, L = ImmersionAPI, {}, ...
L.TitlesMixin = Titles
-- Upvalue for update scripts
local GetScaledCursorPosition, UIParent = GetScaledCursorPosition, UIParent
local NORMAL_QUEST_DISPLAY = NORMAL_QUEST_DISPLAY:gsub(0, 'f')
local TRIVIAL_QUEST_DISPLAY = TRIVIAL_QUEST_DISPLAY:gsub(0, 'f')
-- Priority
... |
-- -*- coding: utf-8 -*-
-- -- @Date : 2015-12-26 23:58
-- -- @Author : Alexa (AlexaZhou@163.com)
-- -- @Link :
-- -- @Disc : summary all the request
local json = require "json"
local VeryNginxConfig = require "VeryNginxConfig"
local util = require "util"
local request_tester = require "request_tester"
loc... |
return {
_name = 'DesignDrawing',
id = 1110020080,
learn_component_id = {
1021009132,
},
} |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
-- Dragonsand
local TileSounds = {[6] = {[0] = 91, [1] = 52}}
function events.TileSound(t)
local Grp = TileSounds[Game.CurrentTileBin[Map.TileMap[t.X][t.Y]].TileSet]
if Grp then
t.Sound = Grp[t.Run]
end
-- Dimension door
if t.X == 89 and t.Y == 47 then
TownPortalControls.DimDoorEvent()
end
end
function ... |
competent_panshee_ritualist = Creature:new {
objectName = "@mob/creature_names:competent_panshee_ritualist",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "panshee_tribe",
faction = "panshee_tribe",
level = 22,
chanceHit = 0.33,
damageMin = 190,
damageMax = 200,
baseXp = 2006,
baseHAM = ... |
local util = require 'util'
local tnorm, snorm, complement, defuzzification = {}, {}, {}, {}
function tnorm.Min(a, b)
return util.minimum(a, b)
end
function snorm.Max(a, b)
return util.maximum(a, b)
end
function complement.Not(a)
return 1.0 - a
end
function defuzzification.centroid(set)
local n, d = 0., 0.... |
local DungeonIIIETCVendorID = 43477
local DungeonIIIETCLoop = {
["Stoff"] = {27902,27795,27517,27525,29255,28406,29241,27919,29249,29258,},
["Leder"] = {27783,29263,28398,29248,27914,32769,28339,},
["Schwere"] = {29261,29243,27521,27915,29259,29262,},
["Platte"] = {27884,29463,29254,28375,29252,27918,27985,327... |
local VoiceSocket = require('./VoiceSocket')
local VoiceConnection = require('./VoiceConnection')
local constants = require('./constants')
local CHANNELS = constants.CHANNELS
local SAMPLE_RATE = constants.SAMPLE_RATE
local wrap, resume = coroutine.wrap, coroutine.resume
local VoiceManager, property, method ... |
shell = require("shell")
shell.execute("move -f /home/.shrc /home/.shrc.old")
shell.execute("move -f /argon/.autorun /home/.shrc")
shell.execute("rm -rf /argon")
|
local GameScreen = require("game.GameScreen")
function love.load()
love.physics.setMeter(1)
screen = GameScreen.new()
end
function love.draw()
screen:draw()
end
function love.resize(w, h)
screen:resize(w, h)
end
function love.update(dt)
screen:update(dt)
end
|
object_tangible_furniture_decorative_professor_desk = object_tangible_furniture_decorative_shared_professor_desk:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_professor_desk, "object/tangible/furniture/decorative/professor_desk.iff")
|
function mod_hit(id, source, weapon, hpdmg, apdmg, rawdmg, object)
if Player[id].var_god_toggle then
return 1
end
if cloud.settings.modules.freeroam == true then
if source ~= 0 then
if freeroam[id].insafezone or freeroam[source].insafezone then
return 1
... |
local wantedPoints = {}
addEventHandler("onResourceStart", resourceRoot,
function ()
for _, plr in ipairs(Element.getAllByType("player")) do
if (not plr.account.guest) then
setWantedPoints(plr, exports.UCDaccounts:GAD(plr, "wp"))
end
end
end
)
addEventHandler("onResourceStop", resourceRoot,
function ... |
--------------------------------------
-- CharacterData
--------------------------------------
-- Data about an individual character in the guild
--------------------------------------
-- DEFINITION + CONSTRUCTOR
--------------------------------------
CharacterData = {
Name = nil, -- character name
Class = nil, -- ch... |
--[[
XML lib
by Dante van Gemert
Converts:
- lua tables to XML
- XML output from xmlread to lua tables
]]--
local xml = {}
-- XML TO LUA
xml.input = {}
function xml.input.string(input)
return input[1]
end
function xml.input.integer(input)
return tonumber(input[1])
end
function xml.input.array(inp... |
includes(path.join(os.scriptdir(), "../clang/xmake.lua"))
toolchain_clang("12")
|
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Component", function()
local Component = require "moonpie.ui.components.component"
Component("test", function() return { } end)
describe("Func... |
return {'dabben','dab','dabde','dabt'} |
big_game_hunter = Creature:new {
objectName = "",
customName = "a Big Game Hunter",
socialGroup = "",
pvpFaction = "",
faction = "",
level = 300,
chanceHit = 100,
damageMin = 95,
damageMax = 95,
baseXp = 100,
baseHAM = 3900000,
baseHAMmax = 4300000,
armor = 1,
res... |
/silent-command
if game.forces['player'].technologies['{tech_name}'] then
if game.forces['player'].technologies['{tech_name}'].researched ~= {tech_researched} then
game.forces['player'].technologies['{tech_name}'].researched = {tech_researched}
end
if game.forces['player'].technologies['{tech_name}'].level ~= {tec... |
local drawing = require("drawing")
local utils = require("utils")
local dreamBlock = {}
dreamBlock.depth = -2000000
function dreamBlock.draw(room, entity)
local pr, pg, pb, pa = love.graphics.getColor()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", entity.x, entity.y, entity.width, ... |
assets = {}
assets.color_bg = Color("#070203")
assets.color_jumperscore = Color("#ecb72f")
assets.color_jumperlose = Color("#d60042")
assets.color_jumperbonus = Color("#00b9f7")
assets.color_walls = Color("#bcb3aa")
assets.color_disker = Color("#d60000")
assets.color_effects = Color("#bcb3aa")
assets.main_font = lo... |
mapFields = require "lib/mapFields"
if target.field == mapFields.getID("OrbisStationEntrance") then
selection = self.ask_menu("Hello, I'm the information guide for Orbis Station. Which of our destinations would you like to know more about?", {
[0] = "Victoria Island",
[1] = "Ludibrium",
[2]... |
-- Modified version of wallpaper.lua that allows filters to be applied
require("imlib2")
local filter_name, inpath, outpath = ...
assert(filter_name and inpath and outpath, "Usage: filter.lua [blur|sharpen|color-blur|emboss|grayscale|saturation|edge-detection] input_image output_image")
local photo = imlib2.image.loa... |
--[[
Created by Zyrex#3641
Modified by Pikalyzix
MASSIVE THANK YOU to zyrex
Documentation:
library:CreateWindow(Name <string>)
Window:Toggle(Name <string>, Callback <function>)
Window:Button(Name <string>, Callback <function>)
Window:Slider(Name <string>, Min <number>, Max <number>, Callback <function>)
Window:Dropdown... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0160-rc-radio-parameter-update.md
-- User story: TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
-- In case:
-- 1) RC.GetCapabi... |
local NeP, g = NeP, NeP._G
local heroismBuffs = { 32182, 90355, 80353, 2825, 146555 }
NeP.DSL:Register("hashero", function()
for i = 1, #heroismBuffs do
local SpellName = NeP.Core:GetSpellName(heroismBuffs[i])
if NeP.Core.UnitBuffL('player', SpellName) then return true end
end
end)
NeP.DSL:Register("buff"... |
messages = { -- These dialogue IDs match "You were unable to enter a combination" for the associated zone IDs
[100] = 8056,
[101] = 7505,
[102] = 7907,
[103] = 8082,
[104] = 8647,
[105] = 7698,
[106] = 8072,
[107] = 7533,
[108] = 7602,
[109] = 8465,
[110] = 7589,
[111] = ... |
-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local terrain = require "terrain"
local MapSquare = {}
function MapSquare:new(x, y)
local ms = {
x = x,
y = y,
terrain = terrain:none()
}
retu... |
-- Manifest
local GARRYSMOD = true
--[[
Options
describe
select = <number> Select one of the returned values
keys = <flag> Only print keys of returned value
limit = <number> Limit the amount of entries printed in each table
escape_newline = <flag> Es... |
local launch_json_content = [[
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch main",
"type": "go",
"request": "launch",
"mode": "exec",
"remotePath": "",
"port": 38697,
"host": "127.0.0.1",
"prog... |
------------------------------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md
------------------------------------------------------------------... |
local table_mgr = require "myfunlib.gui_table.table_mgr"
local hutype = require "myfunlib.gui_table.hutype"
local datacenter = require "skynet.datacenter"
local M = {}
function M.get_hu_info(cards, gui_index)
local hand_cards = {}
for i,v in ipairs(cards) do
hand_cards[i] = v
end
local gui_num... |
--[[
Author: benmooo
Date: 2018/07/18
Structed data keeper
]]
local CRUD = require('crud')
local json = require('json')
local util = require('util')
local readfile, writefile = util.readfile, util.writefile
local _M = CRUD:extend()
-- dump collection table to json string
function _M:jsonDump()
return json.... |
local pretty = require('pretty-print')
local function searchMember(guild, arg, msg)
--local guild = msg.guild
local members = guild.members
local user = msg.mentionedUsers.first
if not arg then return nil end
local member = user and guild:getMember(user) or members:get(arg)
if member then return member... |
function onEvent(name, value1, value2)
if name == "ArrowFlicker" then
duration = tonumber(value2);
runTimer('tweenduration',duration);
character = tonumber(value1);
if character == 1 then
noteTweenAlpha('A', 4, -1, 0.5, linear);
noteTweenAlpha(... |
--- Highlights terminal CSI ANSI color codes.
-- @module terminal
local nvim = require 'nvim'
local function rgb_to_hex(r,g,b)
return ("#%02X%02X%02X"):format(r,g,b)
end
local cterm_colors = {
[0] =
"#000000", "#AA0000", "#00AA00", "#AA5500", "#0000AA", "#AA00AA", "#00AAAA", "#AAAAAA",
"#555555", "#FF5555", "#55F... |
object_intangible_pet_beast_master_bm_monkey_lizard = object_intangible_pet_beast_master_shared_bm_monkey_lizard:new {
}
ObjectTemplates:addTemplate(object_intangible_pet_beast_master_bm_monkey_lizard, "object/intangible/pet/beast_master/bm_monkey_lizard.iff")
|
-- perf
local require = require
local function tappend(t, v) t[#t+1] = v end
local SqlOrm = {}
--- Define a model.
-- The default primary key is set to 'id'
-- @param sql_database the sql database instance
-- @param table_name the name of the table to create a lightweight orm mapping for
-- @param id_col set to true... |
---@class CS.UnityEngine.ParticleSystem.SubEmittersModule : CS.System.ValueType
---@field public enabled boolean
---@field public subEmittersCount number
---@type CS.UnityEngine.ParticleSystem.SubEmittersModule
CS.UnityEngine.ParticleSystem.SubEmittersModule = { }
---@overload fun(subEmitter:CS.UnityEngine.ParticleSys... |
--[[
MIT License
Copyright (c) 2019 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... |
--荒碑主
local m=14000388
local cm=_G["c"..m]
cm.named_with_Gravalond=1
function cm.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeRep(c,14000380,3,true,true)
--change name
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RAN... |
local ffi = require("cffi")
local L = require("testlib")
ffi.cdef [[
int foo(char *buf, size_t n, char const *fmt, ...) __asm__("test_snprintf");
]]
local buf = ffi.new("char[256]")
local ret = L.foo(ffi.cast("char *", buf), 256, "%s", "test")
assert(ret == 4)
assert(ffi.string(buf) == "test")
|
return {
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1500
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
... |
--[[
* ******************************************* *
* Developed by: -Rex- *
* Last modified: 26/01/2018 *
* Description: *
* ******************************************* *
]]--
function add_event( func, event_name, to_element )
addEvent(event_name,true)
addEventHandler(event_name,to_element, f... |
getglobal game
getfield -1 Players
getfield -1 LocalPlayer
getfield -1 Character
getfield -1 HumanoidRootPart
getglobal CFrame
getfield -1 new
pushnumber -970
pushnumber 20
pushnumber -1450
pcall 3 1 0
setfield -3 CFrame |
script.Parent = nil
nam = "xSoulStealerx"
me = game.Players[nam]
autospawn = "False"
function getprops(where)
properties = {}
table.insert(properties,"Parent")
table.insert(properties,"className")
table.insert(properties,"Name")
if where.className == "ObjectValue" then
table.insert(properties, "Value")
elseif where... |
-- utility functions for lists stored in Lua tables
local function lmap(t, f)
local res = {};
for i,v in ipairs(t) do res[i] = f(v); end
return res;
end
local function lcopy(t)
local t2 = {}
for k,v in pairs(t) do t2[k] = v end
return t2
end
local function lappend(t1, t2)
local res = lcopy(t1)
for i,v... |
----------------------------------------------------------------------
-- 实现一个计算器,但计算的结合性是有问题的。因为它使用了下面的语法规则:
--
-- additive -> multiplicative | multiplicative + additive
-- multiplicative -> primary | primary * multiplicative
--
-- 递归项在右边,会自然的对应右结合。我们真正需要的是左结合。
----------------------------------------------------... |
local skynet = require "skynet"
local M = {}
local runconf = require(skynet.getenv("runconfig"))
local pinchidaoconf = runconf.pinchidaogame
local MAX_GLOBAL_COUNT = #pinchidaoconf.global
local function fetch_global(id)
local index = id % MAX_GLOBAL_COUNT + 1
return pinchidaoconf.global[index]
e... |
-- Copyright (c) 2020 IceQ1337 (https://github.com/IceQ1337)
local _, AutoAdventure = ...
local dump = DevTools_Dump
-- UI Globals
local MissionFrame = {}
local MissionTab = {}
local MissionPage = {}
-- Adventure/Garrison Globals
local GarrisonType = Enum.GarrisonType.Type_9_0
local GarrisonFollowerType = Enum.Garr... |
--HELP: \b6Usage: \b16reset \n
-- \b6Description: \b7Resets the gpu translate stack and palette, useful when programs that use \b16cam() \b7or custom palettes crash
local pal = {
{24, 24, 24},
{29, 43, 82},
{126, 37, 83},
{0, 134, 81},
{171, 81, 54},
{86, 86, 86},
{157, 157, 157},... |
require('aerial').setup({
filter_kind = {
yaml = false,
},
})
|
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
BitsSeqEndianCombo = class.class(KaitaiStruct)
function BitsSeqEndianCombo:_init(io, parent, root)
KaitaiStruct._init... |
return {
KickQueue = {
Path = "/kick/queue",
Method = "GET"
},
KickRemove = {
Path = "/kick/remove",
Method = "DELETE"
},
KickAdd = {
Path = "/kick/add",
Method = "POST"
},
BanlistGetUserInfo = {
Path = "/banlist/getuserinfo",
Method = "GET"
},
BanlistAdd = {
Path = "/banlist/add",
... |
Scripts = Scripts or {}
local Player = {}
Player.__index = Player
Scripts.Player = Player
function Player:New()
local self = {}
self.shootTime = 0.0
return setmetatable(self, Player)
end
function Player:OnUpdate(entitySelf, timeDelta)
-- Get entity components.
local transform = ComponentSyst... |
object_mobile_dressed_forest_ardessa = object_mobile_shared_dressed_forest_ardessa:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_forest_ardessa, "object/mobile/dressed_forest_ardessa.iff")
|
-- this is the first program I have ever written in Lua!
local filename = arg[1]
-- left pad a (s)tring to (l)ength by (c)har
local function lpad(s, l, c) return string.rep(c or ' ', l - #s) .. s end
-- accepts an int code program and an input
local function int_codes(instructions, input)
local i = 1
while i ... |
function getInfo()
return {
onNoUnits = SUCCESS, -- instant success
tooltip = "Gives move order to units",
parameterDefs = {
{
name = "unitsGroup",
variableType = "expression",
componentType = "editBox",
defaultValue... |
local logger = require("./dependencies/logger");
local package = require("./package");
local coro = require("coro-http");
logger:log(3,"Rbx.lua v"..package["version"]);
coroutine.wrap(function()
local response,body = coro.request("GET","https://raw.githubusercontent.com/iiToxicity/rbx.lua/main/package.lua");
... |
local F, C, L = unpack(select(2, ...))
C['general'] = {
['uiScale'] = 1,
['uiScaleAuto'] = true,
['autoDismount'] = true,
['enhancedMenu'] = true,
['mailButton'] = true,
['alreadyKnown'] = true,
['tradeTabs'] = true,
['marker'] = true,
['itemLevel'] = true,
['helmCloak'] = true,
['PVPSound'] = true,
... |
local item1, item2, item3 = 0, 0, 0
function init()
connect(g_game, { onGameEnd = onGameEnd })
ProtocolGame.registerExtendedOpcode(111, function(protocol, opcode, buffer) showPortrais(buffer) closeChannel(buffer) end)
deadWindow = g_ui.displayUI('memory')
deadWindow:hide()
end
function terminate()
disconne... |
-- add glut package
option("glut")
-- show menu
set_showmenu(true)
-- set category
set_category("package")
-- set description
set_description("The glut package")
-- add defines to config.h if checking ok
add_defines_h_if_ok("$(prefix)_PACKAGE_HAVE_GLUT")
-- set language: c99, c+... |
-- running the tests and examples
require 'pl'
local lfs = require 'lfs'
local function quote_if_needed (s)
if s:match '%s' then
s = '"'..s..'"'
end
return s
end
-- get the Lua command-line used to invoke this script
local cmd = app.lua()
function do_lua_files ()
for _,f in ipairs(dir.getfile... |
local luasodium = require "luasodium"
describe("luasodium", function()
describe("luasodium constants", function()
it("should get the version of luasodium", function()
assert.equal("luasodium-", string.sub(luasodium.VERSION, 1, 10))
end)
it("should get the property SYMMETRIC_KEYBYTES", function()... |
local Parser = require "LuaRegexParser.src.parser"
local Alternation = require "LuaRegexParser.src.rule.alternation"
local Capture = require "LuaRegexParser.src.rule.capture"
local P = Parser("[0-9]{2}%W[0-9]{4}%W[0-9]{7}%W([0-9]{2}|[0-9]{3})")
local function serializeAST(x, prefix, isTail, name)
prefix = pref... |
object_tangible_furniture_all_frn_all_lamp_desk_s01_lit = object_tangible_furniture_all_shared_frn_all_lamp_desk_s01_lit:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_lamp_desk_s01_lit, "object/tangible/furniture/all/frn_all_lamp_desk_s01_lit.iff")
|
local THUMBSTICK_SAMPLES_TO_RESET = 5
--local Event = game.Players.LocalPlayer:FindFirstChild("EyeEvent") or Instance.new("BindableEvent", game.Players.LocalPlayer); Event.Name = "EyeEvent"
local VRInputService = {}
VRInputService.RecenterOffset = CFrame.new()
VRInputService.VRService = VRService or game... |
local actions = require('telescope.actions')
local sorters = require('telescope.sorters')
local previewers = require('telescope.previewers')
local new_maker = function(filepath, bufnr, opts)
opts = opts or {}
filepath = vim.fn.expand(filepath)
vim.loop.fs_stat(filepath, function(_, stat)
if not stat then re... |
--[[
Copyright 2016 ZTE Corporation.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ag... |
require 'nn'
local Lookup, parent = torch.class('nn.Lookup', 'nn.Module');
function Lookup:__init(input_count, output_size)
self.weight = torch.Tensor(input_count, output_size);
self._gradWeight = {}
self._input = {}
self.output = torch.Tensor()
self.gradInput = torch.Tensor()
end
function Lookup:parameters()
... |
-- The default duration for animations, in seconds. Initial value is 0.2; set to 0 to disable animations.
hs.window.animationDuration = 0
-- auto reload config
configFileWatcher =
hs.pathwatcher.new(hs.configdir, function(files)
local isLuaFileChange = utils.some(files, function(p)
return not (string... |
local constants = require "kong.constants"
local helpers = require "spec.helpers"
local websocket_client = require "resty.websocket.client"
local cjson = require "cjson"
local MESSAGE = "echo, ping, pong. echo, ping, pong. echo, ping, pong.\n"
local function websocket_send_text_and_get_echo(uri)
local payload = {... |
--[[
LuiExtended
License: The MIT License (MIT)
--]]
-- CombatInfo namespace
LUIE.CombatInfo = {}
local CombatInfo = LUIE.CombatInfo
local UI = LUIE.UI
local Effects = LUIE.Data.Effects
local Abilities = LUIE.Data.Abilities
local Castbar = LUIE.Data.CastBarTable
local printToChat = LUIE.PrintTo... |
-- Option
-- Stephen Leitnick
-- August 28, 2020
--[[
MatchTable {
Some: (value: any) -> any
None: () -> any
}
CONSTRUCTORS:
Option.Some(anyNonNilValue): Option<any>
Option.Wrap(anyValue): Option<any>
STATIC FIELDS:
Option.None: Option<None>
STATIC METHODS:
Option.Is(obj): boolean
METHODS:
opt:... |
--- === plugins.core.gamepad.prefs ===
---
--- Gamepad Preferences Panel
local require = require
--local log = require "hs.logger".new "audioSwift"
local image = require "hs.image"
local html = require "cp.web.html"
local i18n = require "cp.i18n"
local ... |
require "resty.nettle.types.chacha"
require "resty.nettle.types.poly1305"
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
local ffi_typeof = ffi.typeof
ffi_cdef [[
void
nettle_chacha_poly1305_set_key(struct chacha_poly1305_ctx *ctx,
const uint8_t *key);
void
nettle_chacha_poly1305_... |
return {
tllmosaurus = {
acceleration = 0.002,
brakerate = 0.09,
buildcostenergy = 240661,
buildcostmetal = 18149,
builder = false,
buildpic = "tllmosaurus.dds",
buildtime = 250000,
canattack = true,
canguard = true,
canhover = true,
canmove = true,
canpatrol = true,
canstop = 1... |
local ActivityModule = require "module.ActivityModule"
local ItemModule = require "module.ItemModule"
local Time = require "module.Time"
local ItemHelper = require "utils.ItemHelper"
local QuestModule = require "module.QuestModule"
local ShopModule = require "module.ShopModule"
local UserDefault = require "utils.UserDe... |
local t = Def.ActorFrame{
-- LoadActor( "toasty.png" )..{
-- InitCommand=function(self)
-- self:xy(SCREEN_WIDTH+100,SCREEN_CENTER_Y)
-- end,
-- StartTransitioningCommand=function(self)
-- self:decelerate(0.25):x(SCREEN_WIDTH-100):sleep(1.75):accelerate(0.5):x(SCREEN_WIDTH+100)
-- end
-- },
-... |
object_building_kashyyyk_mun_kash_signpost_primitive_s01 = object_building_kashyyyk_shared_mun_kash_signpost_primitive_s01:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_mun_kash_signpost_primitive_s01, "object/building/kashyyyk/mun_kash_signpost_primitive_s01.iff")
|
Test = {}
function Test.hello()
print("hello world")
end
|
local position_on_screen = ...
local Players = GAMESTATE:GetHumanPlayers()
local SongOrCourse, StageNum, LetterGradesAF
local path = "/"..THEME:GetCurrentThemeDirectory().."Graphics/_FallbackBanners/"..ThemePrefs.Get("VisualTheme")
local banner_directory = FILEMAN:DoesFileExist(path) and path or THEME:GetPathG("","_F... |
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