Instructions to use unity/inference-engine-yolo with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- unity-sentis
How to use unity/inference-engine-yolo with unity-sentis:
string modelName = "[Your model name here].sentis"; Model model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName); IWorker engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model); // Please see provided C# file for more details
- Notebooks
- Google Colab
- Kaggle
I tried it in Mobile WebGl but getting 1-2FPS Only
#16
by Hymnkey - opened
I tried running it in Android and iOS WebGL but only getting around 1-2FPS only using webcamtexture as an input. Is there a way with the current update to run this on mobile? I tried doing skipping frames and maximum inference time per milliseconds but still not getting the performance I want. If it can run 15-20 fps this will be acceptable.